Pilotwings Resort sticks to the recipe like a fly to a jet plane's windscreen. You start on novice stage learning the basics of your environment (effectively, the skies above a quaint little holiday island) and your various craft. Then you work through bronze, silver, gold and platinum cups, each offering a selection of challenges. Sometimes you're flying your plane through a series of rings, shooting at targets; or you might be swooping gracefully over the town on your hang-glider, tasked with taking a glorious photo of a historic lighthouse. The control experience is different for each craft - the jetpack is all about careful bursts of speed and constant downward glances at the land below, while on the glider you must look out for thermal air currents to provide you with extra height.
I cant help feeling that this game was released more so to show what 3d effects the 3ds was capable off rather than a true game that gamers can enjoy, and it does this nicely, out of all the launch games this has the best use of 3d yet. However this is also the only 3ds game i have played to date where i have had to turn down the 3d effect to halfway as the combination of bright colors really do hurt your eyes on full 3d after short time playing.
The new analogue thumbpad works really nicely in this game, giving you intricate and comfortable control through some tricky aerial courses. However there was certainly room here to provide more in terms of options and activities, this was after all a key launch title for nintendo, so some sort of Street Pass implementation would have been welcome. But for gamers wanting a nicely sedate, yet increasingly fiddly and demanding challenge, Pilotwings Resort delivers.