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Championship Manager 2008

Released on 02 November 2007

Rating: 3+ (PEGI)

4.0 out of 5 (28 customer reviews) | Write a review

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Think you can do better? It's your decisions that count: your budget, your buys, your formation, your tactics... your chance to prove it! Use your skills and knowledge to manage your club the way you feel it should be - now it's your turn. All football fans around the world, believe they know more about football than anybody else. More than the guy sat next to them at the match, more than the people commentating on the game, more than the manager of their local team. Championship Manager is the closest you'll ever come to the highs and lows of real football management.

Update Data

  • Updated club, player and staff data to the end of the August transfer window
  • An increase of more than 25% of people in the database
  • 27 playable nations now including the Australian League
  • ProZone Analyst Feedback

    • ProZone Analyst that gives analytical feedback on how players and the team performed during a match, including identifying good and bad points that may otherwise have been missed. There's no hiding place for players!
    • Analyst view which gives the player a simple way of accessing the power of the ProZone tool.
    • Replay analyst events and goals instantly!

    ProZone

    • Ability to play any match event within ProZone instantly.
    • Live rewind facility which allows the user to navigate through a match easily.
    • New video style camera view.
    • Ability to see the context surrounding an event, so the user can easily see the cause and effect of an incident.
    • Match possession bar to show the user how possession changed over time, as well as indicating when events occur.

    Player Tendencies

    • 32 tendencies that modify how an individual player performs during a matchday.
    • Ability to mould players to learn new tendencies.

    Scouting

    • More hidden talent than ever before, ensuring that you'll have more chance of finding a star.

    Multiplayer

    • Ability to play with other user managers on one PC.

    News and Media

    • Overhauled match previews which give the player greater ability to identify key opposition threats as well as informing the player about important milestones and past meeting between the clubs for the season.
    • Improved player and manager of the month and year award messages, now stating why the award was won.
    • New youth player reports that help identify up and coming stars within the user's squad.
    • Staff recommendations on contract renewals.

    customer Reviews

     Average rating (28 reviews)

     CM just isn't getting better

    | | See all BongoBongo's reviews (25)

    Top 100 Games Reviewer

    Personally, I have found this to be the most dissapointing release since BGS started on the series with CM2005. That version was an absolute disgrace, and whilst I can't deny that CM2008 has improved, it has failed to do so at an acceptable rate, and is still anything but realistic.

    Firstly, the "improved" match engine, the big new feature for this version. And at first glance, it looks good. Sadly, when you've played a few games, you will realise it really hasn't improved much at all and is nothing but eye candy. The flight of the ball is poor. At times it looks like it's moving like a beach ball, not a football. There are also an embarrasingly large number of player oddities, such as players kicking the ball into touch, despite being in acres of space, and even goalies throwing the ball out for a corner. I can't deny the competition doesn't have odd occurences, but not to the level of CM. Then we have the skittle like players. There is no doubting that being able to see what the player is doing is a good idea, sadly it hasn't worked out this way. You can't tell what the player is doing anymore then you could with the blobs. You might be able to see that the players have headed the ball, but you could pretty much tell this by the elevation of the ball with the 2D engine. The final point with the match engine is the throw ins. In each match you can expect more then 150 throw ins a game, nearly two a minute. What make it worse is that problems like this have been in since the first of BGS incarnation, and has go to the stage of it being unacceptable. Things like this make the match engine the worst on the market.

    Next up is ProZone. It was added last year, but was pointless. It's been given a revamp this year, but still, it seems pointless. The idea is that you use it to analyse your players performance, and then adjust your players tactics to suit. Sadly, the information given to you is of little help at all, and sometimes badly inaccurate. When you get a report saying the player played a killer ball out of defence, when in fact, he played it across the defence, you have to wonder what the point of ProZone being in the came. What makes it worse is that with a good match engine, report system and match statistics, this wouldn't even be needed. Sadly none of these are present in CM2008.

    One of the most important parts of any game like this in the interface. You need it to get from screen to screen so you need it be easy to understand and use. This hasn't been the case in the first three editions, so you would think BGS would put this right this time around wouldn't you? Wrong. It reamains the same as ever. Hard to navigate, hard to find anything and completley unintuitive. This makes the game just too frustrating as it takes too long to find what you want.

    It's also important to have good up-to-date data, and it's also claimed that the data is up to date for the end of the transfer window. In terms of the squads, for the most part, this is true, although there is a large number of made up youth players at some teams. It's backroom staff that are the problem, from staff who are at the wrong club, staff who have retired, and even one Scottish team having there director set as someone who has been dead for a few years. Who things like this can make it through is beyond me. Some players are also badly overrated. Craig Lindfield, for example could walk into any Premiership game, whilst in reality, he wouldn't have a chance.

    To be fair. CM does have some good ideas, it's just a shame that these are badly overshadowed by it's many noticeable failings. Eith interest falling each year, it's hard to see this game lasting for many more years as it's progress is far from good.

     Amazing - A true representation of football management!!!

    | | See all Kev2012's reviews (1)

    Firstly the game interface is very similar to Championship Manager 2007, but that is a good thing, there is nothing more infuriating then spending hours tediously looking to do the same things you could do on the previous editions of a game! The menus are clear and easy to negate, searching for players is simple and concise but one of the most subtle yet striking improvements in this version of the game is the training interface. Not only can you mould player tendencies (hug touch line - cross low - shoot from distance etc) but you can train players into new positions, a Midfielder into a Defender, Striker into a Winger and so on. If you feel their stats and performances would be better suited to a different part of the pitch, you can train that player to that position. A trait badly missing from 07 but thankfully incorporated into the 08 version.

    Another vast improvement in Championship Manager 2008 is the accuracy of the player stats. It's apparent that lots of research has gone into making this as accurate has humanly possible. Not only the super stars or recognised players, but also most of the worlds young potential players are on the game meaning the seasons will remain realistic for a great many years. Also the scoring and match engine seem to have been improved to accurately reflect the modern footballing world. Unlike CM07, and other simulation games, you don't get double figure scoring games every week, you don't get players scoring 100goals a season, and you don't get lossless seasons (unless you truly have the skill to make this happen!). CM08 seems to have got its match engine very accurate and entirely realistic.

    All that said it is ProZone which sets this game apart from any other football simulation game on the market. The detail you can assess games in using this tool are limitless, you can check which of your players was doing his job well, which was performing badly, track EVERY pass made and see who was out of position for a goal conceded, an endless tool which will enable you to analyse any individual performance with the scrutiny of a professional manager.

    You can play solo and have hours, days - YEARS! Of fun, or you can sit with a friend or two and have multiple managers in a season, and even in different leagues. But the cult fan base of Championship Manager who stuck by the franchise throughout its more recent darker years, should now be joined by football and gaming fans the world over as this game announces that the best football management simulation game is back, and in some style!

     CM is back to it's best!

    | | See all JWTwentyThree's reviews (1)

    Football management games seem to be a gaming genre that provokes strong feeling on all sides.

    Football Manager fans in particular are, for the most part, so hardcore that they can't believe how anyone could not like and play their game religiously, to the point where they go to extraordinary lengths to make sure their hatred of the opposition is conveyed.

    As a player of "the big three", in Championship Manager, Football Manager, and Fifa Manager, I can speak without bias, and wholeheartedly recommend CM2008.

    Every year BGS makes enormous strides with their game, and this year really is no different.

    This year there is a whole new, cleaner, easy on the eye, and more professional looking skin. A vastly improved match engine (seeing your strikers lob the goalkeeper or rifle that shot into the bottom corner is awesome in the 3D match engine!) An overhauled, easy to use ProZone system (the very same match review system used by Premiership managers) to name but a few.

    It's blazing fast, and very much seems to empower the user. It's very much up to you how you want to play. You can breeze through the seasons like the CM's of old, or you can be as in depth as you want, analysing your teams and your opponent's weaknesses using tools ProZone.

    In contrast, Football Manager seems to be less well received this year. The default skin is appalling, and there is many many complaints about it. The match engine is still stuck in "2D dots", and there is still the problem of you regularly losing games that you dominate thanks to super human goalkeepers and woefully unbalanced game stats.

    It is possible to succeed with FM2008 though, but you need to pay particular attention to how your tactics are likely to be affected by your opponents on a game-by-game basis, and other niggles such as player morale being a serious consideration when selecting your first team (with buoyant youngsters outplaying their first team counterparts because they first teamers are a bit sad :/ )

    Overall, I strongly recommend CM2008. You really won't be disappointed!

     surprisingly, pretty good

    | | See all flapjackinho's reviews (4)

    I bought this game expecting it to be bad. But i was wrong. I stopped buying this series of games after football manager came out by recommendation of the staff in Game. If your like me and like football manager but are thinking of trying this out again then i recommend you do. Although, i still feel football manager is better so if you are trying to decide between the two, i would recommend football manager.

     surprisingly very good

    | | See all ianiffy's reviews (13)

    i am a big fan of football maner but i do think football manager 2008 is just to hard. Championship manager 2008 is very basic but very playable and it looks better than ever

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    Rating3+ (PEGI)