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Supreme Commander 2

Released on 05 March 2010

Rating: 12+ (PEGI)

3.0 out of 5 (24 customer reviews) | Write a review

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Sold by: englishlions

Condition: Used - Like New

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Comment: USED VERY GOOD, FULL SATISFACTION GUARANTEED, THANKS FOR YOUR CUSTOM

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Supreme Commander 2 is the next installment in the award-winning Supreme Commander series that boasts numerous game enhancements, in-depth Campaign Mode, multiplayer online and a unique storyline that represents a new dimension in real-time strategy gaming.

As one of three enigmatic commanders, you must strive to achieve global supremacy by forging vast armies over land, air and sea, complete with experimental war machines that could tip the balance of power at any moment. Prepare to experience brutal warfare on a breathtaking scale!

Set 25 years after the events of the original game, Supreme Commander 2 begins with the assassination of the newly elected president of the Colonial Defense Coalition. The CDC members - the United Earth Federation, the Order of the Illuminate, and the Cybran Nation - deny involvement, blame each other and a galactic war ensues!
  • Take on the role of three enigmatic commanders, former friends from each of the unique factions - The United Earth Federation (UEF), The Illuminate and the Cybran Nation - who get dragged into a conflict of galactic consequences.
  • Explore a rich, character-driven single-player game which spans over 18 missions and delivers a new level of emotional connection to the real-time strategy genre, or take the battle online for an exhilarating multiplayer experience.
  • Fight action-packed battles on a massive scale, waging war with enormous land, air and naval units in visually spectacular environments, brought to life by all-new rendering technology and a true evolution of real-time strategy controls.
  • Upgrade and customise armies with new weapons and technology and deploy them instantly on the battlefield, turning a base-level tank into a high-powered, multi-barreled, anti-aircraft-sporting multipurpose battle unit.
  • Deploy wild experimental war machines that can change the balance of power at any given moment.
  • Experience a streamlined economy and redesigned UI that put the focus squarely on combat, battlefield tactics and high-level strategic decision making, and give improved player feedback in Strategic Zoom view.

customer Reviews

 Average rating (24 reviews)

 Hugely Disappointing

| | See all detonator's reviews (7)

I've been a long time fan of Total Annihilation, and when Supreme Commander 1/FA came out they were awesome. Tons of units, so many game features and functions, awesome base building and a decent economy that required some learning and skill to use.
Kinda like TA but with some new features and nice graphics.

This is unfortunately not the case with Supreme Commander 2. As a lot of of the previous reviews have stated, it has been hugely dumbed down and simplified. They have made it like every other strategy game out there and taken away from the franchise what people loved about it so much - the complexity and the amount of things you could do in the game. You now only have a hand full of units (which are quite boring), hardly and base structures and a simpleton economy. They've also implemented an upgrade system which to me feels like an excuse to not to have included more units. I don't think i've ever been so disappointed with a game before! I feel they've let a load of hardcore fans down massively.

If you're a fan of TA and SupCom 1 i'd advise avoiding this game at all costs, just stick with the "originals" or you'll be hugely disappointed. I hope if they make a third they take it back in the right direction again.

It gets 2 stars as the graphics are good and if you like instant action it does this reasonably well.

 I wish I could rate this game less than one star...

| | See all MrMan2000's reviews (1)

If Supreme Commander was a step forwards in RTS gaming, Supreme Commander 2 is essentially two steps backwards...

Its as if they have taken the first game and dumbed it down in every sense, with the only objective being to make it compatible with games consoles - which makes no sense to me as their target market is PC users.

The graphics have not been improved but instead have been changed so that they look cartoon like in appearance and the scale feels a lot smaller, which eliminates the epic battles from the first subcom game which made it so popular.

Tech one, two and three have been replaced with a tech research tree which has resulted in the game having less regular units and less experimentals, instead you simply upgrade the 12 existing units each race has... which is just terrible in my opinion.

The economic system taken from the games original predecessor 'Total Annihilation', a key aspect of that made supreme commander a revolutionary step forwards, has been completely ditched in supcom 2.

Its as if the game developers have tried to incorporate aspects of the command & conquer series of games in order to the give subcom 2 mass appeal, however all they have achieved is to alienate original fans and create a less than average RTS... personally I blame Square Enix.

 S'pretty good you know

| | See all Hazuki88's reviews (15)

There seems to be a few people who prefer the first one to this, due to the changes. Cant say im one of them. Thats not because i was terrible or found the first one hard. Infact i understood it quite well and found it pretty damn fun. This one, is alot more fast paced then the first, which is better in my opinion since it took a while to get up n running without having to constantly view and worry about your mass and energy consumptions when building things.

The graphics have improved slightly, the global illumination model that Taylor kept rambling about in every video really does make the game stand out a bit more. Although the overall tone of this game is a lot more fantasy like then the first, which was a bit more serious in terms of designs and the general look to it.

The research tree is a lot more traditional and more appropriate for this game then the Tier Tec upgrades from the first one since it upgrades everything instead of just the building or buildings you have selected. Although it is a little easy to grab every bit of research about 20 minutes into a skirmish by building lots of research stations. Could cause some problems for inexperienced players.

Runs like a dream compared to the first, and my PC unfortunately is pretty old now so that was nice touch.

Oh and path-finding, this game has the best path-finding in an RTS i've played, no more stupid jamming units who cant find their way on the maps.

Good fun game really :)

 S'pretty good you know

| | See all Raoul71's reviews (15)

There seems to be a few people who prefer the first one to this, due to the changes. Cant say im one of them. Thats not because i was terrible or found the first one hard. Infact i understood it quite well and found it pretty damn fun. This one, is alot more fast paced then the first, which is better in my opinion since it took a while to get up n running without having to constantly view and worry about your mass and energy consumptions when building things.

The graphics have improved slightly, the global illumination model that Taylor kept rambling about in every video really does make the game stand out a bit more. Although the overall tone of this game is a lot more fantasy like then the first, which was a bit more serious in terms of designs and the general look to it.

The research tree is a lot more traditional and more appropriate for this game then the Tier Tec upgrades from the first one since it upgrades everything instead of just the building or buildings you have selected. Although it is a little easy to grab every bit of research about 20 minutes into a skirmish by building lots of research stations. Could cause some problems for inexperienced players.

Runs like a dream compared to the first, and my PC unfortunately is pretty old now so that was nice touch.

Oh and path-finding, this game has the best path-finding in an RTS i've played, no more stupid jamming units who cant find their way on the maps.

Good fun game really :)

 Fun to play, but oversimplified: read this before deciding

| | See all illidanstormcast's reviews (8)

Well i got my copy yesterday and played it on normal. I'm into the last faction already! Those of you who have played the first Supreme Commander and even the expansion know that this would not be possible due to all the micromanagement you have to do ie. save up enough resources, get all the high tier level units before attacking (its more fun).
The mission maps no longer expand out as in the first (which made it more exciting). I don't know if Square Enix had a hand in removing these aspects but i do miss them. SC1 had too much micromanagment eg., having to build enery and mass storage was way too lengthy. SC2 has too little to leave it fun, its very similar to C&C in a way now. Personally, i think the structures looked better in SC1.
On the plus side, the Armoured Command unit is waaay tougher (they can take on an experimental !) but will still go nuclear if you don't look after them. There is also an upgrade tree for tech: land/air/naval/structures/ACU. Obviously different factions will have different tech trees but it does a similar job.
Also a bonus is that i won't be spending days playing it (and not sleeping). I think Square Enix should stick to what it does best: Final Fantasy!

WORTH GETTING? YEAH. FUN ? YEAH. Sticks to the original? Not really.

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Rating12+ (PEGI)