Firstly, let me just say that I used to love Premier Manager back in the day and when it was released on the Sega Mega Drive back in 1995, I played it to death so this is a real let down and it explains my disdain for this release.
I can see now why this game only costs €6.49 - It has to be the worst football management sim since the days of Windows 95. In fact, I remember playing management sims on that OS that were far better than this sorry excuse for a game.
Let me list off just a few of it's mind-blowing features that will make your mouth water:
1. When you first create your manager you cannot type in your name. No, no. You must use the on-screen keyboard to enter your name with your mouse. Also you're limited to 8 characters so if your name is longer than that it's time to learn the forgotten art of abbreviation.
2. An up to date LOW-RES interface that looks super pixelated at 1280x1024 and, as an added bonus, there are no graphical options within the game...awesome.
3. Clicking on a news item opens up a new window on top of your main screen and forces you to read the OSCAR® worthy dialogue that updates you on in-game events. This gets tedious, FAST.
4. When a club bids for one of your players you cannot edit the negotiation from within the offer screen. No. You must choose from 3 options of response which I won't ruin for you kids but, personally, I felt like snapping the game disc at this point. Oh and there is no option to 'Accept All' if there is more than one club bidding on your player. The fun never ends with this gem.
5. Players. Oh the Players. The player database and player stats are laughable - my theory is they just hit 'Randomise All' somewhere in their database editor and said "To hell with this game". I'm not even joking here: There is NO player stat consistency whatsoever.
6. Payer Salaries. While, admittedly, these will never be 100% accurate in any sim FM at least gets it to a believable level of detail. You'll see what I mean if you're unfortunate enough to play this.
7, Stadium Expansion is another fun chore the game reels you in with. Instead of incremental stadium changes like most competitors, Premier Manager 10 goes for hyper realism. Not only can you not increase your stadium by, say, 5000 seats in the North Stand or whatever. Of course not! You have to buy an entirely NEW stadium to increase it's capacity. Freakin' genius.
8. As an add-on to note number 7 I include this little gem. Apparently your stadium incurs damage that you have to spend money repairing like it was some piece of battle worn armour or something. Why in the blue hell didn't they just make stadium maintenance part of the financial expenses like any normal management sim, eh? I suppose they were going for an 'Interactive' theme here. Love this game.
9. The match engine is probably the most polished part of this game. It's still outdated and lacking in depth but I have to give the game credit for getting something almost right. It's got all the usual Overview, Stats, Time line, 2D Top Down View, etc but it still feels clunky and as old as the hills.
Anyway I could go on and on and into a lot more detail but I feel I've wasted enough of my own and your time. I needed to vent about how horribly bad this game is.
My gut feeling is that Zushi had high hopes for this game but rushed the hell out of it to try and gain a slice of market share pie. However this game has so many tedious and infuriating features stemming from bad design and lazy programming that it falls flat on it's face while being laughed at by FM from a great height.
Even at €6.49 this game is overpriced.