The latest instalment of the long running series continues the evolution of the ultimate strategy game. Starting with a single band of settlers at the dawn of man-kind the goal is to create the ultimate civilization to eclipse all rivals. Whether you do this by colonising the stars, waging war on your enemies or marvelling all comers with your sophisticated culture is completely up to you.
Forgoing the usual campaign mode Civilization instead allows players to create a world of their own devising and jump right into it either by themselves or with others in multiplayer. Customisation has always been key to the series and before each game players can choose the makeup of their world such as the balance of ocean to land or the scarcity of natural resources.
Continuing its turned based, rather than real time, gameplay this new edition does make a few changes from the previous instalment. For the first time it ditches the square based tiles and replaces them with hexagons allowing for more realistic terrain movement. The ability to stack multiple units on single tiles is also removed. This prevents the 'stack of dooms' seen in previous titles that made battles dull wars of attrition at later stages of the game.
As would be expected new technologies and units are also added to the mix and a few features, such as religion, have been removed although most impact positively on the gameplay.
In the end whether you are successful or not the Civilization series has always been about creating your own stories and yet again it succeeds.