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Two Worlds

Released on 07 September 2007

Rating: 12+ (BBFC)

2.0 out of 5 (27 customer reviews) | Write a review

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The story of Two Worlds begins in an age torn by war. The Orcs have advanced to the south bank of the river Gon and are threatening the Kingdom of Cathalon. While this is happening, the hero, a wandering bounty hunter, is searching for some clue as to the whereabouts of his sister, whom he hasn't seen since her settlement was attacked three years ago. He unexpectedly receives vital information from a mysterious stranger - and immediately joins a Dark Brotherhood (or so it seems). Now the time has come for him to try understanding the game's powerful forces - and to learn how to use them! This is the only way the hero can survive - and get the answers to the questions that are burning in his soul - Who is behind this secretive kidnapping? Will he ever see his sister again? Where is the Tomb of Aziraal - and what role does the mysterious, yet helpful stranger have to play?

Will he learn the nature of a shadowy figure that almost killed him in the town?
Will he learn what happened to his friends?
Will he ever meet his sister again?
Finally, what will he do with the power to choose only one from the Two Worlds?

Offering a Freedom of Choice Unseen in other RPGs: The world literally comes to life as it immediately reacts to the player's actions and changes accordingly - offering new and exciting challenges.

Strong, Non-Linear Storyline: Players can shape their own story by choosing the path of conducting the main conflict and resolving meaningful side-quests.

    Spectacular and Dynamically Choreographed Fights: The combat system combines intuitive steering, tactical challenges and movie-like visual experiences.

      Free and Unlimited Character Development: Players can experiment with different careers and even reverse their former choices with the help of "career changers."

        Animals to be Ridden On: Players can travel and fight on various animals from horses to tamed lizards and beasts.

          Traps & Snares: A choice of traps and snares are at the Player's disposal making the gameplay both rich and flexible.

            Huge Variety of Items to be Found: Randomly generated pieces of equipment, thematic sets and combined items offer the space to experiment and satisfy the need to collect.

              Wide Range of Beautifully Rendered Terrains: From high mountains to seashores and deep caves with all of the locations featuring ultra sharp texturing and stunning design.

                Atmosphere: Hyper-realistic tree physics and sophisticated weather system make the world come to life as has never been seen before.

                  Advanced A.I.: Advanced Artificial Intelligence that manages group behaviour of large virtual communities.

                    Multiplayer: Up to 8 players in the multiplayer mode.

                      Music: Symphonic music to make the experience more emotional and memorable.

                        Hardware: Extensive usage of Pixel Shader 2.0 and 3.0, HDR, multiple materials and unique shadow engine to ensure the best visuals possible. Support of Multi CPUs and Multicore CPUs, SLI and CrossFire Technology.

                        customer Reviews

                         Average rating (27 reviews)

                         If you liked Oblivion, this should appeal to you

                        | | See all TheInquisitor's reviews (1)

                        Not a too bad'er game despite what some people might say (the demo is availble to try out anyways). Graphics are quite good - doesn't have the 'sheen' that oblivion boasts, but makes up for it in other areas (the background actually merges from, what looks like at a glance, 2D drawn images to 3D nicely and grass will burn from fire spells for instance).

                        The combat system is alittle tricky to get used to - you can't move & attack at the same time (mounted or on foot), which is banefull for new players being a ranger (though you'll soon learn to use traps to hold npc's in place while you pepper them with arrows & spells).

                        Horse riding is a nightmare to the point you'll laugh yourself silly. The horses will avoid objects on their own, so in towns it'll steer itself around. In the countryside, however, you'll find the thing running off somewhere you don't want to go now & then (can be thought as realistic, too). Mounted combat is abit iffy, as the horses take a moment or so to respond to commands, so it becomes more of a burden than a bonus.

                        Many, many items are available. I've counted over 200 different items for most types (200+ helmets, 200+ boots... you get the idea). Once nice addition is that you can upgrade your current weapon with one of the same kind. All items have a class system (the higher the class, the better they are). So a player can add two Class 1 bows together to make one Class 2 bow, and so on. Special abilties are transferred too, so one could end up with a rather powerful weapon after some time. The same applies to spells as well, which are your typical fire, air, water, earth - and of course - necromancy.

                        The one saving grace is that it has multiplayer, which would make it feel more like a Diablo 2. The world is defineately big enough to keep you and your mate busy exploring for quite afew months.

                        So, is it worth the purchase? Well, if you enjoyed Oblivion , Diablo 2 (and similar games) then you should enjoy this one too. At least you can buddy up with a friend & go adventuring in the lands for the first time on this!

                        If you're not too sure about it, then it's worth trying the demo out first (be warned, it throws you in the deep end without a float, you'll have to fathom out what does what on your own - well I did). Give it some patience, get used to how it plays, and you'll probably be pleasently surprised.

                         A Worthy Title

                        | | See all GabeKnight's reviews (1)

                        Two Worlds is what happens when Fable and Oblivion meet up, get drunk, and have the ultimate fantasy RPG lovechild. This game blends the easy combat and freedom to develope your own unique character that we saw in Fable - but it adds to that a huge, free-roaming landscape and level of depth you'd expect from its Elder Scrolls counterpart.

                        The graphics are stunning. Not quite as polished or awe-inspiring as those in Oblivion, but certainly enough to make you stop and look out over the landscape for a while just to take in the beauty.

                        The music in this game is of particular note, as it was composed by legendary movie composer Harold Faltermeyer (Beverly Hills Cop, Top Gun). One piece goes from plodding oboes, to a middle-eastern flavour, then flies into a thumping electric-guitar driven crescendo. The game's title track is from the band Ambermoon.

                        So, onto gameplay. The controls are a little confusing to begin with, but anyone who has played any kind of MMORPG will instantly recognise most of the UI elements. A numbered toolbar holds your special abilities, spells and potions. One nice touch is that the toolbar will automatically swap your special abilities depending on the weapon your holding. For example, draw your sword and your melee abilities will be displayed - but, switch to your bow and the abilities immediately change to ones for that weapon. As I mentioned at the start of this review, Two Worlds has a free-form levelling system similar to that seen in Fable. There are no predefined classes that lock you into a set path. Instead, you simply spend points on whatever abilities and stats you feel are important to your playstyle. Wanna be a master of martial combat, unrivaled with sword or bow? Then concentrate on weapon skills while pumping up your Strength and Dexterity. If the arcane arts are more your style, then there are five schools of magic for you to pursue (Air, Fire, Water, Earth and Necromancy). You can mix and match any combination you can possibly think of and develope a truly unique character who reflects your own personal playstyle.

                        Fans of Oblivion will be glad to see horses included in Two Worlds. When you first climb aboard your trusty steed you may end up wishing you'd chosen to walk instead. The horses do behave in a (somewhat) realistic way - though this can mean you'll be fighting them to go where you want to go as often as not. However, after a while you'll become used to their quirks and limitations. As a means of fast(er) travel between towns, they are rather useful - though you may find the abandoned Elven teleporters dotted around the landscape more useful in the long run as you uncover more of them. You can fight from horseback, though I really can't recommend doing this as you'll fair much better on foot (even though fighting from horseback gives you a bonus to damage, the drawbacks outweigh the bonus). Of course, like most other things in Two Worlds, there is a horse riding skill - so you can improve your mounted woes somewhat by becoming a better rider.

                        Of course, this review would not be complete without a mention of the game's multiplayer feature. Reality Pump have taken up the challenge, and Two Worlds includes three multiplayer modes - deathmatch, co-operative, and horse racing. The co-operative mode can be summed up as a miniature MMORPG that you and your friends can play in. The world is fully persistant, even in multiplayer mode, so changes to the game world remain across play sessions. Unfortunately, this is the area of the game that seems to have suffered most. That said, Reality Pump are churning out patches to fix the number of issues with the multiplayer feature.

                         If you don't like real RPG's

                        | | See all ukjohn2005's reviews (2)

                        Don't buy this game. But if you do - and you realise PC gamers get about 1 of these every 3 or 4 years, then you will love this game and the soon to be released Temptation expansion that will expand the world, improve the graphics and add to the quests.

                        The horse combat alone sets this game apart from other fantasy RPG's, that, along with the method of combining items and the way the game will tell you simultaneously the strength of your current weapon with any other weapon you look at, so you can make an immediate decision whether to swap it!

                        The world looks gorgeous, the horse AI when riding is sublime (since when does pushing 'forward' make a horse go forward and when releasing 'forward' the horse stops - ala Oblivion!) and the depth of field makes the graphics very movie'ish! Also, when you hear about the resurrection sites making the game easy - remember Bioshock had these too - and at least in TW, if you play at the Hardest level, you cannot access them!

                        The problem with RPG's now, is many gamers expect dumbed down $20 million games. Not everyone has $20 million to make a game, and not everyone wants a dumbed down RPG.

                         Far better than many would have you believe

                        | | See all Larenel's reviews (1)

                        Does this game have faults? You bet! (Especially if you try to play it on the Xbox360).
                        However, if you are an RPG fan who got a kick out of the Gothic series (and, dare I say it, Oblivion) then you are in for an entertaining time. On a half-decent rig this game runs fine and is a delight to look at. As for the more important issue of actual gameplay, then worry not. The world is detailed, varied and worthy of exploration. Combat is increasingly satisfying as you level up - the feeling of owning mobs who previously had you running for the hills is just right. The central story is utterly bog-standard but your sense of character development and exploration is well-pitched. End result: RPG-fan entertainment.

                        Is it top-notch? No. But is that really a crime?
                        Does it represent value for money? Absolutely.
                        I'm all too aware of its faults (and why should I repeat them here?) but you should know that I'm having a good time participating in its diverse strengths:
                        - large beautiful world to explore
                        - often tense combat, require good use of your acquisitions, both personal and material
                        - strong sense of character growth
                        - distinctive characterisation built upon tons of customisable loot
                        - lots of diversionary quests
                        - plenty of flexibility, leading to replayability

                        One serious complaint?
                        Oh, go on, then: the ludicrous decision to have the characters speake in ye olde Englishe. Forsooth, mayhap they could have tested it with native English speakers first? Aye, indeed, forsooth that mayhap have been a thuswise decision, aye! Mayhap.

                         simply put, very poor

                        | | See all Gareth99's reviews (17)

                        I'm sorry but i have to disagree with some of the other reviews, this game is shockingly poor

                        I read reviews about it and thought, 'it can't possibly be that bad'

                        I was wrong

                        The graphics would genuinely be poor for a playstation 1 game, that is ridiculous,

                        The gameplay barely makes sense with the most boring, repetitive hack and slash system ever witnessed by a human

                        As for the game as a whole, there are too many technical bugs to count, i was walking down a path quite happy and suddenly 3 large "things" popped into the game, i then realised i was being chased by, a bear? I think so anyway.
                        The acting is cheesy and the game is rushed and shoddy

                        Looking for a good RPG?

                        Get Oblivion, Mass Effect, anything but this

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                        Rating12+ (BBFC)
                        Minimum RequirementsWindows Vista / XP
                        2GHz processor
                        512MB RAM
                        Graphics card with Shader 2.0 or higher
                        DirectX compatible sound card
                        DVD-ROM Drive
                        Keyboard and mouse