Enemy Territory: Quake Wars

Released on 28 September 2007

Rating: 15+ (BBFC)

4.0 out of 5 (43 customer reviews) | Write a review

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Earth: 2060 - The dawn of a hellish new age, the marauding Strogg, cyborg soldiers of the evil Makron, have left the world's major cities as abandoned smoking ruins. The Strogg come in greed - to stroggify humanity into spare parts and protein food. The GDF must defeat the ravaging alien hordes, or face extinction.

Enemy Territory: Quake Wars is the Quake Zero of the Quake universe, set in the early days of the Strogg invasion of Earth, years before the events of Quake II, pitting the combined human armies of the Global Defense Force (GDF) against the vastly technologically superior Strogg. Enemy Territory: Quake Wars chronicles the epic battles waged around the world in humanity's desperate war for survival.

Enemy Territory: Quake Wars is the ultimate online strategic shooter - an objective-driven. class-based first person shooter set in the Quake universe.

Mission-Based Combat: Enemy Territory: Quake Wars pits teams against each other on a real battlefield, with military-style objectives (e.g. take out a key defence, destroy a target). As a result, everyone always knows where the action is - no more wandering.

Deep Teamwork: With "asymmetrically-designed" classes (10 in total), each team in Enemy Territory: Quake Wars provides a unique gameplay experience. The GDF and Strogg are two distinct armies with different strategies and tactics.

    Individual Role-Play: Using class-specific capabilities, players can be the linchpin of an entire operation, building a necessary bridge or infiltrating enemy defenses to enable a decisive missile strike.

      Upgradeable Capabilities and Stats: Over the course of a multi-mission campaign, players earn experience and promotions, and gain new capabilities to help the team. In addition, stats are globally recorded for players to track their rank and prestige in the Enemy Territory community.

        Solo Assignment System: Automatically assigns players individual missions, so new entrants always know what they need to do.

          Simplified Pilot Controls: With easier controls, air vehicles are not restricted to advanced players.

            Level Playing Field: While players earn promotions and stats every time they play, unlocked capabilities are specific to the campaign. Every player starts the campaign at the same level.

              Megatexture Technology: id Software, known for games using cutting-edge technology, has done it again. The revolutionary Megatexture technology allows battlefields to extend to the horizon, with over a square mile of unique terrain at unprecedented detail.

              customer Reviews

               Average rating (43 reviews)

               An improvement over Battlefield 2

              | | See all Buzzaa's reviews (3)

              I liked BF2 but because you werent forced to cap points in a set order, players used to just scatter all over the map and you would end up fighting small groups of enemies. In ETQW you have to cap one point at a time and both armies end up converging on one single cap point, making for the most intense battles, especially on 32 player servers. Along with that you have a great selection of classes, weapons and novel gadgets.

               Enemy Territory part 2

              | | See all Mobius's reviews (173)

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              A Excelent Sequel to the great Wolfenstein Enemy Territory.
              the only thing that this has to do with Qauke is the name and setting everything else is what Wolfenstein Enemy Territory was and should be. this is also a great team based FPS. what makes this game different from other team based games is that you can join or create a fireteam, this means that though the main objective is to capture a stronghold you may be in a team that is required to take out the enemy defences and another team would be to secure a forward spawn point leaving another fire team to make for the main objective. you dont have to foloow these smaller mission but if you do, you will help your side win. team play works so well in this game. nothing like other team games like BF2142 or TeamFortress 2. this game is just that little bit better. though cant knock TeamFortress 2 for its fun factor.

               Battlefield 2142 meets Unreal Tournament

              | | See all Nate200sx100nx's reviews (27)

              Well ive played the demo on a 8800gtx 765mb and the effects and gfx are really really good! Simlair to battlefield as you have the vehicles, mechs and weapons. But you have goals such as hack the shields and escort tank for example. Good gameplay and all round fun online. Worth buying for this price so go for it and see you all online! :P

               A Teamplay Masterpiece

              | | See all Lunarplasma's reviews (1)

              This game is terrific! Having played (and enjoyed) thoroughly Wolfenstein: Enemy Territory, I'm glad they made a true and proper 'sequel' to that criminally underrated classic.

              QW:ET is an online FPS that revolves around the map objectives, and success is based on how your team comes together to pull off those objectives. Hell, your performance is based not just on how many of the enemy you kill, but also completing missions.

              When an fps allows you to still get a comfortable 'score' despite having 150+ ping, then it gets my vote.

               Half the reviewers here have never played the game.

              | | See all DaveTheJackal's reviews (4)

              One reviewer gives it one star and says it "turned into Quake 3 death match with vehicles", rubbish. Another ex-battlefield player claims it's 'glitchy', as a battlefield veteran myself I can tell you that compared with the battlefield series it's a bug free heaven. He also claims to have played the game twice ...

              TBO I played it for an hour and didn't like it. It was only when I read the manual and had another go whilst off work with flu that I realised what I was supposed to be doing and realised what a good game ETQW is. Check out the quake wars forums and you'll see many many threads that start "I played this the first time this morning and it's rubbish" and end a week later with "actually it's great" and here lies the rub.

              It's quite complicated for a shooter; it's quite different and it takes some working out, perhaps more than many players are prepared to commit.

              Unlike BF2142 (to which it is often wrongly compared, the games are nothing like each other, though there are similarities in the graphics) this is no 'team death match with flags'.

              Each game has a time limit, during which one team must complete a series of objectives whilst the other tries to stop them. Objectives are pretty varied and range from hacking and blowing up enemy equipment, to repairing it to escort missions.

              Players choose one of 5 classes, each comes with a selection of weapons (e.g. the soldier can be either a heavy machine gun or rocket launcher guy depending on the selection you make before spawning). Classes for each of the game's sides are subtlely different, e.g. GDF medics can revive players instantly with shock paddles whereas the Strogg take several seconds and get to create 'spawn hosts' from the corpses of their fallen enemies, allowing players to respawn mid-battle field.

              Similarly, the vehicles used by the two are far from identical e.g. the strogg have the 'icarus' jetpac where GDF have high speed quad bikes.

              Players earn experience by completing missions (these can be anything from the game's main mission objectives, such as driving/escorting a mobile command base to it's destination, to repairing vehicles, constructing defensive turrets or blowing up troublesome barriers). Experience is earned in several categories (e.g. vehicles, light weapons) depending on a player's actions. As they earn experience their abilities in each of these fields increase, e.g. weapon magazine size increases or the player can call for vehicle drops in the field. This is all enhanced by 'campaign mode' where groups of three maps are played and each player carries over rewards from one map to another.

              Much criticized is the lack of VOIP support but this was added in the latest patch, not that it's widely used, the in came chat is that well implemented.

              Anyhoo the two sides spawn repeatedly and charge towards the current crunch point(s), shoot at each other and duke it out until either one of them completes all the required objectives or the timer runs out. Oh, and it's all quite good fun! Hope that helps

              Not for everyone perhaps, some people just don't 'get it' and games are long (1/2hr min to 1 and a half for a full campaign). The best advice I can give is to try the demo before you buy. Bizarrely, the excellent tutorial videos that shipped with the alpha of the game were pulled from the final product. They're definitely worth watching, search youtube for 'quake wars tutorial' and you'll find them.

              Finally give the game time, work it all out and, like me, you might just get hooked!

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              Rating15+ (BBFC)
              Players1/Network