First thing I have to say is the collectors edition is HUGE, when the courier rolled up and dumped this knee buckling package into my arms at first I wondered what it could be,... however I was pleasantly surprised when I discovered it was my Collectors Edition.
It hould also be noted (because it isnt in the main item description) that the prelude graphic novel and Art book are not only beautiful and full colour but they are both Hardbound (hence the weight). The miniature was nice though not quite the epic (much assembly required as is typical of GW miniatures) I was expecting but it is a good figure(s) all the same.
The bonus Quests and items in game and the Custom Heads are a nice touch too, the orc head I liked Especially, the others varying in quality (as an aside it should be noted once applied to a character you dont have the option to unapply it, so if you dont like it once its applied yourpretty stuck, which can be annoying as you cant really see the true look of the custom heads in the character panel very well, only at the Charcter Selection screen..so try and find some screenshots on the web first if I were you).
The game itself is a nice new MMO I have to say as someone who is a PVE'er by preference I have also been enjoying the RVR side of this game too, more so than I thought I would(and largely because of the no real death penalty aspect to the game). I should also note many of th best items I have found in game to ate have come off RVR kills (and no the loo they sometimes drop doesnt come from the killed player but is randomly generated).
The Game itself has a look and feel that will appeal to many WoW players, though doesnt run anywhere near as smoothly and lag free as Blizzars game if im honest, but with the game being so new and server populations being so high on some servers I guess the lag is to be expected for a while until things settle down.
The Games Classes on both sides Order and Destruction are enjoyable and many of them have thier own mechanics with relation to their ability use (balancing high magic for Arhcmages, Stances for Swordmasters etc..) so they all have thier own learnng curves, whic are easily mastered.
The familiar archetypes are all present, healers, ranged DPS, Tanks etc.. though due to Mastery Paths that become available the base classes can go outside of these roles and into others, which makes for a very unpredictable battleground, which is nice as it keeps things lively.
The Game lost a number of clases pre-launch due to balance issues and lack of individuality so the class options for all the races arent equal.. the Dar Elves dont have a tank class for example to begin with as the Black Guard was one of the classes removed, but this doesnt detrac too much as thier are plenty of options.
The Game also has som nice touches in the form of the Tome of Knowledge, which not only allows you to earn experience, rewards andtitles for achievements based on killing, exploring, questing, even silly things like clicking on yoursel, or littering.. but it becomes a great way of introducing peopleto the World of Warhamme, its places, people, denizens and story and will be something people constantly finding themselves turning to and reading.
As another note I would say the Public Quests in game ( bit like open air instances lol) are a great touch,basically anyone can enter the aea and take part, earning influence (which can be turned in for rewards anyway), but also through participatng earning a chance at the loot for completing the public quests.. also the more you stay in a public quest the better your chances of winning so they arent set up so that only the pure DPS characters can only benefit, everyone has a chance