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Warhammer 40000: Dawn Of War II

Released on 20 February 2009

Rating: 16+ (PEGI)

4.0 out of 5 (82 customer reviews) | Write a review

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Dawn of War II ushers in a new chapter in the acclaimed RTS series - taking players to the brutal frontlines of war to lead an elite strike force on a mission to save the galaxy.

It's the 41st Millennium in the Sub-Sector Aurelia - a cluster of worlds on the edge of the Galaxy - where a battle of epic proportions is about to commence. Ancient races will clash across the planets that dot this section of space, battling for the greatest of stakes - not only the claim to the land and its bounty - but the fate of each race.

With a focus on fast-action RTS gameplay, Dawn of War II brings to life the science fiction universe of Warhammer 40,000 like never before. Experience the intimate brutality of battle as you play through your chosen race's epic campaign. Clash with enemies on battlefields ablaze with visceral melee and ranged combat. Lead and develop your squads from raw recruits into the most battle hardened veterans in the Galaxy.

Brutal Frontline Action & Tactics: Get straight into the action and experience intense melee and devastating ranged combat. Use vicious melee sync-kills to obliterate your enemies. Outsmart your opponents using dynamic and destructible environments to suppress, flank and destroy your foes.

    Non-Linear Single Player Campaign: Command an elite strike force, choosing from a variety of playable races and play through that race's unique storyline, developing the skills and abilities of your squads and commander as you progress through the game.

      Co-Op Multiplayer: Play through the entire single-player campaign cooperatively with a friend, at any point in the game, anytime.

        Next Generation RTS Engine: Utilising Relic's proprietary Essence Engine 2.0 to deliver cinematic visuals, detailed graphics and special effects.

        customer Reviews

         Average rating (82 reviews)

         Something new and original for once

        | | See all Tedmondo's reviews (9)

        Dawn of war 2 has had some very mixed reviews and personally I think this is just because people just don't understand what it's trying to do. For too long strategy games have been using the tried and tested formula of spending the first 10 minutes of every mission building a base, farming resources repelling a couple of attacks then building more tanks than you can shake a stick at before mowing down your enemy. To me this has become really boring! One of the reasons why dawn of war was so successful is because it got away with the rubbish of collecting resources by harvesting ore, some weird green crystals or whatever else! But got down to the whole point of the strategy game......STRATEGY! I'm sure there were people who hated the idea of getting rid of collecting resources in the traditional sense however I firmly believe that it was the right thing to do for the genre. It made the battlefield come alive and you had to really push hard to get the resources you needed to push even harder. You couldn't just sit in your base until you had enough resources to build some stupidly over the top weapon or had enough tanks to challenge the U.S.S.R at the height of its power.
        Dawn of war 2 has tried doing something just as controversial by scrapping the idea of having base and in the single player game having an "army" of like 9 space marines. When I first heard about the idea even I thought to myself they must be joking! It's just gone one step too far. In reality though, it's totally different. One of the sad things about strategy games is having an innumerable horde of men, tanks or whatever. You simply can't feel connected to them! I have no problem throwing wave after wave of men at defences they can't hope to overcome. I just don't care! Because I can soon build more now that I have a strong economy back at my base. Dawn of war 2 totally changes all of that! Losing 1 or 2 guys can totally change your strategy and losing a squad will be a total nightmare! This game encourages you to look after your guys and make sure they all survive you really feel connected to each squad and after a couple missions you feel connected with them in a truly special bond that I haven't had playing any other strategy.
        You have to remember that these aren't just soldiers they're space marines. Genetically enhanced super soldiers whose abilities are enhanced even further with power armour. It's like crossing the hulk with iron man. Every single space marine that dies is a massive sacrifice for humanity and dawn of war 2 really tries to stress that.
        To me dawn of war 2 is an incredibly brave strategy just like its predecessor. By removing bases and keeping a very low number on the commanding soldiers that you can control I think it may alienate some people who are so engrossed in the strategy game genre that they can't bear to try anything new or original. Personally I think that for the dawn of war series it was totally the right thing to do. It won't work for every strategy game and nor should it. However a think Dawn of war 2 totally hit the nail on the head for what they wanted to bring to the table.
        If you want to create a base a strong economy then build as many tanks as possible before you attempt to destroy your enemy then this isn't the game for you. However if you want to try something new and have had more fun playing with a small group of units behind enemy lines like some of the commando missions of the big strategy games in the past then I think you will really enjoy it.

         Absolutely brilliant. Personal Rating: 89%

        | | See all Mbgaming's reviews (5)

        Warhammer 40,000: Dawn of War II see's you once again leading a force of Blood Ravens, this time, in defence of some of your recruiting worlds against the forces of Eldar, Orks and the terrifying Tyranids. The Single Player Campaign is a major depart from the original game, focusing on the use of a small, highly effective group of Space Marines, with the removal of base building completely. DoW II is more of an Action Roleplaying game, with a deep connection to your regular Real Time Strategy game.

        Its rare to see developers take a chance with something new these days, especially on a title loved as much as Dawn of War, but for me at least, the change has been for the better. The gameplay is still intense, with a huge focus on micro managing your squads/units. During missions, and for successfully completing missions, you'll earn yourself rewards in the way of Wargear - more powerful Armour, Weapons and Equipment. You can also further customise your squads as they level up, by investing points into increasing statistics (such as Health, or Ranged Damage), which also grant powerful ingame abilities to enhance the gameplay further. This can lead to a good amount of re playability as you try out different builds and weapons.

        The Campaign itself is solid and enjoyable, a bit disappointing that you are restricted to only using Space Marines...but it is rather long and rewarding, with good voice work and small cutscenes that help push the story forward (You certainly get your monies worth!). Another slight disappointment is the selection of maps...there are only a handful of maps in the game, so you often fight on the same, familiar battlefields. The game engine itself is brilliant, performing well and looking stunning. Default difficulty can be a bit too easy, so once you are used to how the game plays, I would recommend restarting a campaign on Captain Difficulty for a better experience. The entire Campaign is also playable online in Co-op mode with one other player. Although the campaign remains the same, this time each player controls two squads or units each, allowing for much more focus while micromanaging, and an even more pleasurable experience standing toe to toe against Tyranids with a friend.

        The small touches, like the descriptions on each and every piece of Wargear, and the little added details on more powerful armor, further enhances the game. Fans of Warhammer 40,000 - and especially Space Marines will not be disappointed.

        Multiplayer is slightly more traditional (up to 3v3), in that you start at your base HQ (which you can upgrade to gain access to better units), and you collect resources via capturable points found on the maps. You can spend these resources on newer squads/units (allowing you to have a much larger force than you control during singleplayer), and even new units (such as the Predator tank), and also on upgrading said squads/units into more powerful, specialised units. Unlike singleplayer, you can also control the Eldar, Orks and Tyranids themselves!

        Tactics still play a large role, requiring you to micromanage and seek cover whenever possible, there is no further base building of sorts...so more attention can be spent on battling your opponents. Units level up as they fight, so it can often be more important to retreat squads back to your base and reinforce them, rather than let them die needlessly against a more superior foe. The two game modes on offer see you fighting for specific capture points on the map, or the total annihilation of the enemy, still on a limited number of maps however.

        The game does require both the use of Steam and Games for Windows Live.

        Highly recomended to fans of Action RPG's and RTS games.

         if you liked DOW, you wont like this

        | | See all samuelth's reviews (1)

        In my opinion, one of the elements of DOW that made it good was the army that you could build up, and attack from different angles the enemy base. However, with DOWII, this is not possible. With a ridiculus population limit, the point of DOW has now gone. personally, the graphics are great, but gameplay is seriously hampered - it all seems too boring now.
        Of course, some of you will love it, and some will hate it. But if you did like the first DOW, dont get this one!

         NO comparison!

        | | See all Drtoze's reviews (1)

        A truely excellent RPG campaign saved this otherwise almost unplayable game. The game has lost all base building and you simply spawn units at your enemies...continuously (I believe this to be an attempt to replace the "boring bits" with action, classic of a poorly thought out sequel). Research and improvements have been destroyed replaced by one new group and slightly better graphics. Save yourself some money and re-install the original DOW and expansions and enjoy!

         not as good as the first one!

        | | See all andy16k's reviews (6)

        got hold of this as like the first one (apart from the cut scenes, lol) but all you ever seem to be able to do is the same maps over and over again with a different boss at the end each time. YAWN!!!!

        the first one was more similar to command and conquer, you could build your little base, build loads of little tanks, then go and smash the poop out of everything. unfortunaltely this game misses all that and you just get a choice of 4 teams to take into battle with you each time and level up your teams at the end of each level.

        in all honesty this is not a great game :(

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        Rating16+ (PEGI)
        Minimum RequirementsInternet connection required for activation

        Windows XP (SP2) / Vista (SP1)
        3.2GHZ Intel Pentium 4 or equivalent / any Dual Core Processor (AMD Athlon 64x2 4400+ or any Intel Core 2 Duo
        1GB RAM / 1.5GB for Vista (2GB RAM recommended for XP/Vista)
        5.5GB HDD Space
        128MB nVidia GeForce 6600 GT, ATi X1600 or equivalent Graphics Card with Shader Model 3 support (256MB nVidia GeForce 7800 GT, ATi X1900 or equivalent Graphics Card with Shader Model 3 support)