Majesty 2: The Fantasy Kingdom Sim

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In the world of Majesty, you are the ruler of the kingdom. At your service are your loyal and somewhat obnoxious subordinates, who have their own minds about how things should be done. In fact, Majesty is the only game where your heroes decide on their own what should be done and when, leaving you to try to control them through monetary incentives.
  • Real-time strategy game where your heroes have minds of their own!
  • Play through the campaign with 4 chapters and 16 missions, as well as quickstart missions and a variety of multiplayer maps.
  • Build the fantasy city of your dreams and experience an engaging world, but beware: monsters are waiting to lay siege to your domain.
  • Defend your realm with noble Warriors, spell-wielding Wizards or wild Barbarians. Choose from more than 10 different classes to oversee the protection of your lands.
  • Characters will develop in completely different ways, making every hero unique.
  • GameSpy multiplayer for up to 4 players over LAN or Internet, including support for ranking ladders and tournaments.
Rating12+ (PEGI)
Players1-4
Minimum RequirementsWindows 2000 / XP / Vista
2GHz Dual Core Processor
1GB RAM
4GB HDD Space
512MB GeForce 6800 GTX or equivalent Graphics Card with Pixel Shader 2.0 support
LAN or broadband Internet connection required for multiplayer

customer Reviews

 Average rating (3 reviews)

 Innovative and fun but by no means groundbreaking

| | See all Deathwing1983's reviews (2)

This is a real-time strategy game where you start with a few units and buildings in each level and go on to build up a small empire and conquer the enemies.

The game's great innovation is the hero system. You don't directly control your troops (heroes) but rather suggest where they should go and offer a reward for going there, then hope they go. It's novel but can be frustrating when you feel that you should be able to bribe a particular hero to do something, or tell only higher-level heroes to take on a quest rather than watch countless lower-level heroes rush to their deaths.

The learning curve can be a little steep but the difficulty does increase progressively and the levels are fairly well thought out. The storyline is also well-told by an eccentric advisor with a gentle Irish accent. It is clear the game does not take itself seriously, which will appeal to some but not others.

It's nice to see the magical kingdom theme and while the game concept is not particularly novel it's reasonably well executed. The only real irritant in the game is the phenomenally long time it take to save a game. I've never seen a game save take longer than 5 seconds but in Majesty 2 be prepared to makboil the kettle in the interim as during a mission it can take well over 10 minutes to save the game!

 Not to be missed!

| | See all Affirmative's reviews (39)

Top 100 Games Reviewer

The Low-down
------------
A royally impressive sequel. Immersive fantasy setting. Eye-catching graphics. Challenging and varied strategy. Spot on learning curve. Atmospheric music and sound. Fantastic sense of fun. Amazing number of hero and enemy types.

Overview
------------
For me this is a gem of a game and in my top three strategy games to get for this year.

It is essentially an RTS centred around your royal castle. This must be defended so that you can build up the town from near scratch. Which in turn will allow you to withstand the encroachment of hordes of fantasy creatures, animals and undead that want you to fail. You must overcome the odds until you are able to complete numerous different quests along a campaign of around 16 missions.

Basic resource management comes in the form of gold. This must be gathered by tax-collectors who return the money to your Royal Castle. They must be protected, as must remote trading posts (gold farms) which must be first located and built. Once these are up and running, they too must be guarded from attack as they send out periodic caravans with the gold that will enable you to prosper.

You will need to erect guilds to recruit the heroes that will defend the town and peasants. Who are essential to repair and construct both guilds and other buildings which carry the goods to equip your heroes with items as they aid you in your mission.

The crux of the strategy is a combination of numerous hero types and Majesty's flag mission setting system. In that respect, heroes are semi-autonomous, as in you cant select any of them and order them what to do, as in other strategy games. Instead, they rely on what is an solid AI to act sensibly in various situations from exploring, buying equipment, attacking your foes, defending buildings and other assets, amongst other things.

However, though you can't manipulate them individually, the game uses a simple yet affective flag setting system so that you can order them to perform certain tasks. There are four such flags: Fear - stop heroes from going to a point on the map, Kill - Obviously destroy a creature or enemy building, Explore - Go to a point on the map that is unexplored and finally, Defend - which can be placed on a hero, civilian or building.

Once flags are spent, you have to decide how many heroes you want to send to complete a particular task. This is done by assigning money that will be split amongst those heroes that respond to the request.

Thats the basic gameplay more or less. But it doesnt stop there.

Heroes can have their abilities and spells upgraded at guilds. They can also upgrade their weapons and armour at the smith (multiple times), while also purchasing potions and elixirs to augment they stats during combat or recover mana and health. Parties of heroes can be formed in taverns. Your best heroes can stored and retrieved during later missions if you need their help. While dead heroes can be resurrected during play for a large cost, if you get attached to them.

Basic hero types include: Warrior, Mage, Rogue, Cleric and Ranger. Elves and Dwarven allies can also be recruited. These can be upgraded by building temples in latter scenarios.

Adv. heroes include:
- Warrior: Blademaster (i.e. Barbarian), Paladin
- Cleric: Sister of Krypyta, Priestess of ....
- Ranger: Beastmaster, Archer of Helia

Enemy units include; rats, wolves, bears, skeletons (archers, warriors, snipers, veterans), zombies, serpents, imps, demons, minotaurs, ogres, vampires, dragons, bearmen, werewolves... not including monster-bosses.

There must be at least 50 hours of gameplay and loads of replayability.

Non-stop fun. A real must have!

 No easy ride!

| | See all DiceDuP's reviews (8)

The premise of an RTS with the direct control removed was an intriguing idea, and it was one the original Majesty did well. It's sequel is a decent game but comes with a difficulty level I really wasn't expecting. Once you get past the first few campaign levels the game becomes a bit frustrating as you suddenly hit a brick wall and cannot figure out why the game went from a cosy, yet reasonable curve into a straight line.

If you persist with it, and take time out to rethink and create new strategies, then the reward will make you shake your fist at your monitor with massive relief. I am by no means an ace gamer of RTS types of game, and some may find it easier than others, but if you are a complete novice then I would go and buy the first Majesty game and learn how to play the game at a better pace before jumping on the sequel.

The game for me scores easily a 4 star rating. It has nice visuals, an intuitive user interface and the latest update provides a map editor (which isn't easy to use). Hopefully players will now create and share new scenario maps. The expansion (Kingmaker) is also out now, and that does actually address some of the difficulty issues.

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