There is a lot I like about this game but it has taken some time of playing for that to develop and I have waited a considerable time before writing this review. There is plenty of variety in the features, cars and tracks to keep you going. The detail and graphics are very good and the cars handling, inertia and momentum have been pretty reasonably attempted. I can see why a lot of people will not like this game over other racing games mentioned in some of the reviews on here. It takes a long time to earn decent cars. Starting out is pretty mundane and incredibly slow so I can see why reviewers can easily give up on this for other games where the premium cars are instantly available and you basically start out close to the top. Once you have earned the X2010 it is extremely fun to drive but totally unrealistic all the same.
I nearly gave up on this game too but decided to stick with it. I am now at level 34 on A spec and own pretty much every car that is worth having. You have to spend a long time playing this game before it comes good. I am struggling to see the sense of the endurance races at 24 hours particularly when the booklet contains a health warning not to stay on this game for more than an hour without taking 15 minutes break. A contradiction in black and white if ever I saw one and I have a life beyond sitting at a screen for 24 hours without the 6 hours recommended break time added.
I would like to say this game is the best out there but there is a problem with steering. The steering is limited at the turning circle up to the limit of grip. You will notice this if you change tyres. A corner that you could go round at 100mph on slicks suddenly drops to 50mph on comfort tyres. What you have is onboard steering assistance where you can throw the car into any corner and the on board driver will hold the turning radius at the limit of grip. Tyre grip and speed will essentially determine the turning radius of the steering. Do not confuse this with traction control or any other of the assists. Go into the cab of a car where you can see the drivers hands and try it out on different tyres.
Any real car will have the same turning radius regardless of grip level. Turn in too hard and you will lose grip and the back end comes out and you spin. This steering limiter has been introduced to assist D pad users. What it has introduced for me is the complete removal of the art of cornering in this game. If I turn in too early or too fast there is no real consequence for it. I either cut over the grass or bounce off a wall and continue on. There is no real penalty at all for turning in too hard and too fast. The steering limiter takes care of all that for me.
So for me it cannot be a real simulator when the steering is limited in this way. I have lived with it for all this time now but to me the skill level required for cornering is removed. The game is worthy of four stars and great in many ways but not worthy of the simulator badge it proudly advertises. I can forgive the steering limiter partially but I certainly wish it were not there.
The only game that I have played so far which does not incorporate this steering limiter is Grid Race Driver. If you own both these games give the steering a try on the LMP1 racing cars. I bet the difference on Grid will have you spinning. Grid still remains the best out there for me. Code Masters got it spot on for Grid for advanced drivers but I wish I could say the same about the steering on F1 or GT5. F1 and GT5 are both overly simplified limited racers with the broader appeal in mind. Roll on GRID 2 is all I can say.