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Folklore (PS3)

Released on 12 October 2007

Rating: 12+ (PEGI)

4.0 out of 5 (32 customer reviews) | Write a review

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The vision of legendary game creator Yoshiki Okamoto (executive producer for Onimusha, Devil May Cry and Resident Evil), Folklore is a brand new action adventure title for PS3.

A letter from a dead mother, a mysterious phone call and a forgotten childhood lead Ellen, a young woman, and Keats, a journalist working for a paranormal magazine, to Doolin - a sleepy Irish village that hides a gateway to the Netherworld and the answers to a 17-year-old mystery. You play as either of the lead characters as you venture into a series of seven outlandish realms, each packed with nightmarish creatures. Your goal is to speak with the dead, whose memories hold the key to unravelling the past. The key to progressing in the game is to capture the various Folks - the nightmarish creatures that inhabit the Netherworld - harnessing and combining their powers to defeat strong enemies.
  • Compelling mystery storyline - Folklore has two parallel yet distinct storylines running through the game - each with its own twists, turns and intrigue.
  • Real-time combat with Sixaxis functionality - players must latch onto Folks' souls and "reel" them in by flicking the controller at the correct moment.
  • Comic-book style animated cut scenes running alongside the beautifully rendered CG movies, these scenes increase the atmosphere and drama of important events in the game and bring key moments of the story to life.
  • Over 100 different Folk to capture - each with unique powers and abilities to use and create your own combat strategy.

customer Reviews

 Average rating (32 reviews)

 Entering the beautiful world of folklore

| | See all converted's reviews (32)

Top 100  Reviewer Top 10 Games Reviewer

Unfortunately there aren't many RPGs out for the PS3 at the moment and the ones that are knocking about only a couple are truly worth buying.... is this one of them?

In folklore you play as two characters Keats and Ellen both have their reasons for going to the village where the game takes place but soon find the paths are inter twined.

As Ellen you become the messenger and receive the magic cloak that allows you to travel from the real world to the fairy world as you progress in the game you will unlock new cloaks each with their own abilities.

As Keats you become the guardian allowing you to transform into a demon whilst in the fairy realm given one hell of a power boost.

It doesn't matter which character you want to play as in order to get on to the last chapter and complete the game you have to play through both characters chapters. At the end of each chapter you are given the choice to either change character or stick with the one you're already playing as.

This brings us to the first and major problem in the game. Although both characters play through their own chapters and fill in their own parts to the mystery that surround the island when your travel into the various fairy realms both characters play the same maps and at the end of this you have to fight the same boss although the technique in how to kill them are different. This can make the game feel very repetitive. However the other enemies in these stages are different for each character as is each part of the story you will discover while play through these chapters. Now to make the game feel less repetitive don't do what I did and play as Ellen, Keats, Ellen, Keats you could play through one characters set of chapters at a time.

I each realm you will fight various enemies/ folk capturing these are key to your survival. You capture folks by weaken them with attacks, then by using the six axis motion control you pull their essence/ spirit into you. Sort of reminds you of Ghostbusters! Weaker folks only require you to pull up on the controller to capture them but as you progress bigger and more powerful enemies require different techniques.

You use these folk's abilities to fight by summoning them into battle. Not in a Pokémon sort of way where you fight one on one till either opponent is beaten. Each folk you summon is unique some physically attack, some use magic and some defend the bigger folk you summon appear attack then disappear allowing you to summon another if needs be while other fork can sort of cast a ghostly image around you to allow you to attack as if you where that very folk. You can assign 4 folk at a time to each of the X, circle, triangle and square buttons making summoning easy and making the action and fighting very fast paced.

This brings to another minor but sometimes irritating problem. When you assign folks to the four buttons your will experience a few seconds pause that can leave you wondering if the game has crashed. Minor but trust me irritating.

The graphics of the game are fantastic the village has a lot of detail and is made to look as realistic as possible so when you get to the realms you instantly notice their beauty and their own little unique look and feel.

The game also has a great murder mystery story to it that offers plenty of little twists along the way and will help you get past the games few problems it has.

At the end of the day I really enjoyed playing this game, I got past its problems which didn't really bother me all that much anyway, I loved the story, I loved the idea of capturing new folk and if I had room I could have went on about this game for most of the day. Worth the money and worth your time.

 Review from the demo

| | See all Histrel's reviews (1)

Only played briefly but I must say this looks good! There are two different realms/characters to play; one is the fairy type and the other seems more machine based. Gameplay is exciting with innovative use of the sixaxis controller to claim lifeforces of those you've annihilated. Both my kids (B aged 12 and G aged 10) played and also thought it a great game. Looks like it's worth buying - it's certainly on my 'save up for' list.

 Beautifully designed but there's not much else to this

| | See all Gozymandias's reviews (15)

Japan Studio seem to emphasize on the art direction of their titles. Genji: Days of the Blade is another example of this. Although their games look absolutely fantastic, it doesn't make up for their shortcomings, unfortunately. Folklore is an action RPG, kind of a detective story set in the fictional Irish island village of Doolin. You can choose either Ellen or Keats or take turns playing with each character. Ellen is looking for her mother in Doolin, whereas Keats is an investigative journalist of the paranormal. The quests in Folklore will have you alternating between the real world and the netherworld. Gameplay is similar to the Xbox 360's Kameo: Elements of Power, although somewhat more simplified. Albeit, there are far more creatures to assign to your action buttons in Folklore than there are in Kameo. Recommended if you're into faeries, goblins and stuff. Not recommended if you dislike awful, stereotypical Irish accents. What baffles me is that they could only find two decent voice actors to play Irish people. Why does everyone else sound like they're english in this game?


| | See all detolhead's reviews (34)

Loading, Loading , Loading. Interesting but no free roaming, Get stuck behind object. Poor maps. This is a badly designed game. No real challenge , Fights become frustrating keep going over the same area. Saves take you back to far gets repetertive. Shame good of been a good game. AVOID.

 Why not?

| | See all Noom777's reviews (2)

A beautiful game with enjoyable and unusual gameplay.A game with style and beauty for those that know to appreciate it.Not for everyone but special for those that seek fairytale and mystery mixed together with amazing and magic locations.

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Rating12+ (PEGI)