Sacred 2: Fallen Angel's game world of Ancaria is big. Really big. And to explore it you select a character from one of six character classes, each with their own assortment of spells and combat prowess. High Elves and Dryads are the only "typical" fantasy types here - the other four classes are the game's unique own. Yet you will have a great time playing any of them as you explore vast Ancaria completing hundreds of quests in one of two campaigns - Light or Shadow (read: Good or Evil.)
Sacred 2:P Fallen Angel is a "Diablo" for the modern era, and is deceptively simply in its execution. Like most Role Playing Games, it is merely a matter of slaying monsters, completing quests, gaining treasure and improving your character by levelling up so you can do the same thing again against tougher opponents. The beauty lies in that, like "The Elder Scrolls IV: Oblivion", monsters tend to level up with you to some extent, although slaying rats when you are Level 17 will only gain you minimal experience, for example, to encourage you to go for bigger fare.
The game's quests are usually of the Deliver a message to... Slay this monster... or Escort me to... types, which are not usually too taxing but really give the game a pick-up-and-play quality. The emphasis here is on speed and having fun, without reading through reams of text before doing anything. Likewise, combat is easily handled too - stand near an opponent and press the player-preset buttons to use melee/missile/combat prowess/magical attacks. It results in a fair bit of button mashing, but the ability to switch attacks by pressing different buttons (and changing weapons automatically as you use different attacks) is a real advantage in battle - and believe me, the game is one huge slugfest.
Graphically, the game is pretty without being beautiful, but the sound is good and the voice acting is pleasant. The game doesn't take itself too seriously, either, with humour more akin to the PS2's "The Bard's Tale" game, than some stuffy old-school RPG.
Two players can use one system, and characters created in single player/two player games can be used online, and vice versa, which is a good idea. Whereas players can swap items with each other online, this feature is not present in the two-players on one console games though, which is a bit of a shame. However, this is only a minor disappointment, and does not distract from an otherwise enjoyable game.
Sacred 2: Fallen Angel is certainly enjoyable to play. It is a massive game with instant pick-up-and-play appeal. The simple gameplay and repetitive action will not be to everybody's tastes, but if tedium does set in, the game can easily be picked up where it was left off months down the line. What's more, the game has a whole host of trophies to earn too, for both online and offline modes, which is a further incentive to keep playing this huge, rewarding game.