This game is very, very funny. The world it builds is gorgeous and imaginative, the graphics, designs and voice-actors are all great. Much like Double Fine's previous game, Psychonauts, it's a bit of a shame that the game underpinning it all is a bit awkward.
There's nothing fundamentally wrong with driving around the overworld, or the combat. There are some fun weapons to use, and the whole system shows promise. It's just all a bit awkward and clunky. You never quite get comfortable with the combos or the driving: It's JUST a bit too off-key in a way that's hard to describe. And you might find yourself especially not enjoying the real-time-strategy sections.
Ah, the RTS. For something that was originally supposed to be the entire focus of the game, it's sadly the reason why this game remains unfinished on my shelf. There are indicators to tell you that something's being attacked, but there's no minimap. You can get an overview of the battlefield by zooming out, but you can never quite get a proper view of the action. You can join the fray, but it's chaotic and easy to get confused. You can stay above the battlefield and treat it like a straight RTS, but the pathfinding stinks and the controls never quite work like you want. Basically, in the RTS battles I did do, I poked around being confused and frustrated until I accidentally won, because it feels like the game makers knew the system wasn't good enough to give you some properly strategic battles, instead throwing you into an unfun grind.
The fantastic presentation, script and acting makes this game ALMOST reach a four-star rating, because you may enjoy the game simply because of all that. While I haven't finished the game, I've played for more than ten hours, and enjoyed a good bit of it.
If DoubleFine could make a less awkward game to support their wonderful humor and stories and designs, this could've been a true classic. But as it is, I found myself tolerating the game just to get to the next burst of imagination Schaefer and company would toss at me. That's not how it should be.