After the Budokai games (Which are currently my favourite of the DBZ games) were turned into Budokai Tenkachi in an attampt to make it more like the show by allowing you fly around, Burst Limit goes back to basics in a way, although if your new to the series, you may want to avoid this.
The fighting system is simple and efficiant. Almost working in a Dynasty Warriors style, the Square Button allows you to unleash quick combos against your opponent, while Triangle unleashes a stronger attack that can break through the enemies defence and/or send them flying back.
Circle is reserved for pretty much all your special attacks. A quick tap of the button will let out a small energy blast, but by hitting left, right or up at the same time will allow you to to use one of 3 special attacks for that character.
The fighting system is easy enough to pick up and learn how to attack you opponenet, but there are plenty of other commands to remember, such as; transformation, dodging, teleporting perfect defence and quite a bit more.
The graphics are top notch for its style, using a mix of 3D graphics and cel-shading, the characters have never looked better, and have never looked this close to their cartoon selves.
That said, the story is very lacking. Bandai seem to think everyone knows the story by now, and so they have left out huge chunks. If your new to the series, you will just be dragged from one battle to another with little indication of whats really going on.
This is a little dissapointing, considering that at the end of the second and third saga, your given a little movie that actually shows some in-game cutscenes that would have told you the story if they had been properly used.
Another down-point, is how much the cut-scenes that are in the game are re-used. While there are a few unique scenes before and after a battle, the common scenes, are just the exact same motions used over and over again, just with the character models changed to represent who your playing as and fighing against.
The menu for the story mode itself is very confusing and poorly thought out. While the story is unlocked in a specific order, for some reason, the 'mission select' as it is, is just randomly laid out, the missions will flow in one direction on the screen for a moment, before suddenly going another direction, just leaving you with a mess of icons to look through in order to find the right battle.
Its surprising, considering that the rest of the menus are well done and easy to navigate.
Characters in this game are limited to just over 21, and along with the alot of the story being left out, there are a selection of characters missing, and in one case, a character model is seen, but the character himself in not available.
The characters have a lack of costumes too, while you will see quite a few costumes or variations of a costume in the story mode, everyone seems limited to a single costume, with some pallet swaps.
In all, Burst Limit is a bare-essentials game, while the graphics and the fighting system really work, the game does little to help introduce people to the series, and doesnt have much incentive to keep playing it once you complete what there is of the story mode.
This is definately a fan-only game, and you may have to wait till the sequel for Bandai to add more depth to this, as well and doing the whole series, rather then cutting off at the end of the Cell Saga.