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Overlord II (2)

Released on 26 June 2009

Rating: 16+ (PEGI)

4.0 out of 5 (13 customer reviews) | Write a review

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Overlord II is the sequel to the hit warped fantasy action adventure that had players being delightfully despotic. In Overlord II, a new Overlord and a more powerful army of Minions take on the Glorious Empire, an advanced Romanesque nation, in a truly epic, yet familiarly warped, adventure. As the Glorious Empire conquers kingdoms and destroys any sign of magic it finds, it's time to go Minion Maximus with a rousing cry of "Veni, Vidi, Vici" and send in the horde.

The Minions return smarter, deadlier (and funnier) and are ready to fight in large scale battles that will see their wild pack mentality squaring up to the organised legions of the Glorious Empire. As ever, they'll do anything and everything the Overlord commands of them, especially now that they can run ravage and wreck buildings and scenery. In Overlord II, Minions will be able to mount up and ride wolves and other magical creatures around the landscape and take them into battle!

Destroy or Dominate: A brand-new corruption system empowers players to enact their evil will through either Domination or Destruction. Play as a dominating Overlord and villages and people will fall under your command with rewards and benefits coming over time. Follow a Destructive path, obliterating anything that stands in your way, and you'll become a demonic lord of chaos.

For YOU, Master! Your Own Personal Minion Horde: It's the Minion horde versus the armies of the Glorious Empire army. Organised troops of 50+ enemies attacking in formation, led by Generals, against the wild, outrageous, horde mentality of Minions. Browns, Reds, Blues and Greens return stronger, smarter, faster badder and funnier. Always on the chaotic side of organised anarchy, the Minions are smarter and deadlier in their skills than ever before. Their horde mentality is as wild and outrageous as ever and their loyalty to their Overlord has not changed - they'll do anything and everything (and then a bit more) that's commanded of them, even if it's a Kamikaze mission!

    For ME, Master? Smarter and Deadlier Minions: In Overlord II, Minions will be able to mount up and ride wolves and other magical creatures around the landscape and take them into battle, making our band of merry fighters faster and fiercer than ever before. The Minions have also learnt (just about) the covert art of disguise and the ability to work together to operate war machines. With the addition of the Minion Graveyard in your Netherworld palace, players can now resurrect fallen Minions and keep them throughout the campaign.

      Playing for Laughs: Written by award-winning games writer Rhianna Pratchett, Overlord II puts the laughter into slaughter and continues the series' trademark humour, playing on the mischievous physical comedy of the minion's antics with a sprinkling of parody for good measure.

      customer Reviews

       Average rating (13 reviews)

       Full Game Review

      | | See all reviewking's reviews (52)

      It would be unfair to slate this game just because I don't like it (hate it)but...

      Basically, it's incomprehensible. The control system is dire and the overlord often gets stuck in the scenery and killed.

      The graphics aren't too bad considering it doesn't need to install, which I found pretty odd. It's a cross between Tim burton's Nightmare before Christmas, Gremlins and the PS3 game Kameo. The graphics are similar to Oblivion, which needed simpler grahics due to its sheer size. This game doesn't have that excuse, even though the lighting and scenery looks quite nice. Its general appearance is its strongest quality.

      The maps and hints or tips regarding knowing where to go next are pretty awful. You will frequently find yourself running around, slowly as there is no fast run button, trying to locate the next place you need to go, which isn't easy when the areas are as large as they are. In some cases the route is so obscure, almost hidden, that it will suprise you when you figure it out. You can use the option menu to see what to do next but the hints are vague. The Map adds to the confusion with all active quests visible as flashing arrows. Why not let us choose one quest to display so we don't have to run (walk) around for eternity. It's like being in hell...

      The overlords castle is also badly laid out and hard / boring to navigate.
      All the bits you need are spread throughout a large area with loading screens between each one. This is made more annoying because the tutorial at the beginning flies you to each section of your tower, then explains what each area does. When you actually need to visit the respective areas the option to quick travel has gone, so you have no idea where it is. Why make us quick travel then? if we need to get there make us walk so we at least know how to get back there !!

      This brings me to the minions, which are sweet and at times fairly funny. They're a blatant rip of the Gremlins, which I don't mind at all. Controlling them is a different matter. When you do finally get to grips which the conveluted control system, you'll find they're good at demolishing things but bad at assisting with tasks to further the quest. For example, if they need to man a catapult, the number 5 hangs in the air above it. So you select the object and send your minions towards it. Do they get in, do they heck. They mill around and you have to keep running back and forth until they get the message. If you ask a fraction of minions to wait, they will also do their damndest to sabotage the group suitable for the task. So you end up with a bunch of dead minions that you've been protectively nurturing and building up.Excellent. You can buy them (back from the dead) in your castle, but quite honestly, with all the walking and loading screens involved, I couldn't be bothered.

      I see what they were attempting with this game, an open world lemmings type thing. Each differing fraction of minions has a different power and the puzzles get more complex, making you use the minions in increasingly inventive ways.

      It could have been good, I haven't played the first maybe its better, but nearly everything goes against Overlord 2. It's a good example of how a few bad decisions by the designers make a game almost unplayable and boring.

      It's almost incomprehensible. If you must, rent it first.

      One more point and this is a biggy. The right analogue stick is used to control your minions and the overlord's pivot. You will frequently find yourself frustrated, trying to turn around, when your minions are elsewhere or milling around your feet. Minion control is important, so I could excuse this, but it drastically effects your ability to look around and navigate the game.

       Flawed Jem

      | | See all ImHalo's reviews (3)

      Graphical glitches, slowdown and tearing, all technical mishaps in an other wise brilliant game.
      Though it doesn't possess the charm of the original game, it makes up for it by being larger, meaner and more focused. And for its current price, its a brilliant purchase.

       Boring and stupid

      | | See all addasium's reviews (25)

      I thought that the graphics were really dodgy, and the gamepplay itself was crappy. It is quite amusing though to attack seals. Pointless though. I found in boring. Play the demo

       Really Good

      | | See all gameing4life's reviews (104)

      Great Game, lots of mischief. Countless hours of play even after defeating the final boss you can go back play again. Definetly worth the money.

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      Rating16+ (PEGI)