customer Reviews
Average rating (15 reviews)
Back in 1996, when Sega was in direct competition with Nintendo over the N64 and the Sega Saturn for the berth of King of Consoles.
Sega's original NiGHTs into dreams came head to head with Super Mario 64 and left battered and bruised in it's wake. It still had a cult following with it's fresh and original approach to a new genre, but Mario's genre defining platformer was too much for any games to take on.
More then 10 years later, NiGHTS: JOD comes face to face with yet another ground breaking Super Mario Galaxy. Although they're now both on the same system, you can't help but want to see what the outcome will be this time.
I was really excited when they announced the release of NiGHTS on Wii because I was a big fan of the original game on the Saturn and felt the Wii remote would be the perfect controller for such a game.
JOD stayed faithful to it's predecessor in every aspect, from the parallel mission structure to it's glorious soundtrack and backdrops. But one thing that really surprised me was how bad the Wii remote played on it, it won't be long before you want to swap it out for a gamecube controller or it's classic controller. The other annoying thing is how unforgiving the game can be. For example, after slogging your way through 3 flight stages and faced with a boss, if you're not quick to adapt and learn the boss's weak points and defeat him in the strict time limit, you'll be looking forward to doing the flight stages all over again. The new addition of earning masks to transform your titular clown into a new form gives the impression the programmers only put them in just so they can say they've added something to the original. You'll only use it when the boss fight demands it rather than to enhance or change the dynamics of the general game play.
Having said all that, this is still a beautiful game to play and reminded the old NiGHTS fans of what was so special about this game. It's only spoilt by the over zealous programmers trying to evolve a winning formula and created more problems instead of enhancing it. Still a fine game in it's own right and should be given a chance to shine.
We have been waiting for this game ever since we played it on the Sega Saturn years ago,and for us it hasn't dissapointed. If you loved the original,you will love this game.All the original sounds and tunes are in the game to bring back some great memories and although very similar to the original it is different enough to make it very playable.Smooth and colourful,this is a hit for all you Nights fans out there.
this game is a pick up and play it's a sort of childish stroyline but to be honist it's a good game so i don't think you'd care. The game has a nice flow to it, the graphics are bright and colourful and the choice of play is yours this game is compatable with all controllers Wiimote and nunchuk Wiimote on it's own classic controller of gamecube controller, just makes way for a different experience every time.
This Game deffinately keeps up with SEGA's High standard of quality gaming!
How can people complain about the controls, I take it they didnt bother to open the manual or look on the back of the box and see that you can use a GAMECUBE PAD instead, and play it just like the saturn version.
I mean sheesh, dont complain unless you have tried all the options. If you played the saturn version you are obviously a gamer and will have a cube pad.
Nights for a long time now has been a one hit wonder, very much in the same way as Psychonauts, but the current attempt at bringing it back wasn't that good.
The graphics are incredible but it sacrificed gameplay alot.
Wii controls are rubbish unless you have a degree in stick waggling. Gameplay consists of flying around various stages spinning round monsters and going through rings that do bugger all to help you.
Back on the Saturn it was a diamond in the rough but this attempt on bringing it to the new generation is entirely all style and no substance
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