We are probably all aware that Call of Duty 3 is a FPS based during WW2, so theres no need going through all the detail here, so lets just get right to the point. First of all, when it comes to the visuals, admittingy, the Wii version isnt all that much different to the xbox version. There are certain improvements like smoke effects but unfortunately these are mainly only noticable when you actually search for it. Although the Wii isnt meant to present us with such mind blowing visuals as the PS3 or 360. However, it is recognised as a more powerful console than the original xbox, which seems to be a downfall here as the xbox and Wii visuals in Call of Duty 3 arent much of a difference. Yet I suppose this is fairly commen during the launch days.
The controls however is where Wii takes its highest priority. Here Call of Duty controls will take a little getting used to at first but are easily picked up after a few minutes. The Wiimote is used in the right hand as the aiming and firearm. An exclusive technique to the Wii version is that the aimer can be set to the centre just like all consoles or you can have it set to free aim. This is where the crossfire can be taken off centre. This is actually better for the Wii as aiming with the Wiimote will feel much more fluid. The B button is used as the trigger while A brings the gun to the centre, making aiming more precise. This can also be used much quicker by just rotating the wiimote to the left. This is pretty basic.
The nunchuck in the left hand is used for movement using the analogue, Frwd, Back and strafe left and right. C is jump while Z is crouch. The nunchuck is used also for choosing weapons by a simple wrist flick left or right while flick upwards reloads. At first I though this would seem much more complicated but the these have made it so much easier for me to handle. Usually when I played Call of Duty Big Red One on the Gamecube, I always forgot to reload while with the nunchuck, that has never been a problem again.
There are some things about the controls in some areas that could have been dealt with a little better. In some stage a soldier will attack you from around the corner where he grabs your gun. Here you will have to force him back by pushing forward both nunchuck and wiimote one at a time. This isnt too bad and pretty accurate but not very appealling to the new control system. The thing I was least fond of was steering controls. Usually in wii racing games the only thing required is the wiimote held horizontally, tilting left and right for steering. But with Call of Duty you have both nunchuck and wiimote, which would seem quite awkward to keep changing different control positions. So instead you are holding both nunchuck and wiimote as if you are positioning your both hands on a steering wheel rotating it left and right. At first this may seem easy but not realising that this does come to be quite tiresome after a while. Probably the only major flaw in the controls alongside a few minors.
But as the controls may be a great start up for a FPS on the Wii, it is by no means perfect along and with the lack of multiplayer which is probably the major flaw of the game. But this is definetly without a doubt the best FPS on Wii by far as you play through an extremely intense, incredibly atmospheric war game that is highly involving.