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Little King's Story

Released on 24 April 2009

Rating: 7+ (PEGI)

4.0 out of 5 (11 customer reviews) | Write a review

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Little King's Story begins with the story of young boy named Corobo. Shy, and without many friends, Corobo stumbles upon a mysterious, powerful crown while walking in the forest near his village. He soon discovers that the crown grants him the ability to charm any person, and make them follow his orders. Suddenly, Howzer, the bull-knight appears informing Corobo that he is now King of the village and that he must not take this responsibility lightly. Returning to his sleepy village as a King instead of a shy little boy, Corobo begins a quest to turn his small hamlet into a noble, fantastic kingdom.

The storyline, visual look and lyrical music of Little King's Story work in concert to transport players to an interactive, enchanting, fairytale world. By combining gameplay elements from life-simulation, real-time strategy and adventure genres, the many aspects of creating a vast kingdom come to life. As King, players will manage and involve their townspeople in the goals of creating this new territory; enlist them to dig for treasure, build new buildings and otherwise better their community. Of course, leadership is a two-way street, so as King, players will try to conquer rival nations to create a single unified kingdom as well as grant the requests of townspeople at whim. With the Wii Remote as a royal scepter, Little King's Story allows players the chance to be the best king in the world.
  • An original title for Wii developed by key members of the Harvest Moon, Final Fantasy XII and Dragon Quest VIII teams
  • Unique combination of life simulation, real-time strategy and adventure game elements
  • Command your loyal townspeople to dig for treasures, construct new buildings, break down obstacles or fight to the death in your name
  • Unite the surrounding rival kingdoms under your flag to turn your sleepy little hamlet into the best kingdom ever

customer Reviews

 Average rating (11 reviews)

 Something went badly wrong, just not sure what

| | See all Crestfallen's reviews (18)

Little King's Story should be something I'm pleased to have in the cupboard. On a certain level it is, but on many other levels it's an irritant. As someone who would rather play obscure survival horrors and RPG-esque mishmashes (not least Harvest Moon) this one should be right up my street.

The game is well presented, has some cute characters and the music is competent, but like everything else in my experience there's always a fly in the ointment. For all the box art and promotional materials focus on the little folk about their business, the view is zoomed so far out you can't even get a good look at them. The music is mainly classical tunes (Bolero, William Tell overture etc.), delivered well enough but with a twee edge to it and a total lack of any ooomph. Anyone who's played Parodius knows that there are any number of things that can be done with classical to kick it up a gear.

Managing the kingdom resembles nothing more than a static screen from any flash game you can play free at Kongregate. You increase your population by buying buildings, then you assign them jobs. Ho hum. Buildings go in preset locations, you just buy them and they appear, interaction is non-existent.

Combat resembles a simplified version of Overlord's system - something I didn't think could be stripped down any further, wrong again. You send your minions over to enemies one at a time, said enemy gives a grace period then attacks, before which you must recall your mindless followers before rinsing and repeating. Seriously, that's it.

The constricted kingdom management goes alongside the flawed open-world aspect. Though you are free to potter around the game's large play area, there's little to do except build bridges in preset areas, indulge in grinding combat and collect items. Items convert into random sums of cash when you return to your kingdom, allowing you to buy further upgrades and buildings. It's little better than grinding levels in an MMO. Another 'freedom' is the ability to wander into boss encounters whether or not you have the right personnel with you which are needed to defeat the boss. You are also 'free' to take on time-limited requests (basically fetch quests or 'kill this') which you are physically unable to access due to being unable to train the type of unit needed to bypass a particular obstacle (again nothing more complicated than having coloured keys to open matching chests).

TBH I'm suprised at just how negative an experience it's proving to be, I am managing to perservere in small doses but I'm really not getting any enjoyment out of the game after several hours trying. Watching a small army of followers hacking away at rocks for extended periods of time and the hideously repetitive combat is seriously having an impact now.

I would have traded it in before now but I'm still trying to find the probably non-existent hidden switch which is suddenly going to turn the game into a pleasant experience. While it's certainly true that everyone has different tastes, this game is every inch the sort of thing I love but it's just not coming together at all.

To rent or buy? Well worth a rent if it's the kind of game you enjoy, quite possibly worth buying (there's no shortage of gamers who are really enjoying this), but I can't recommend you rush out and buy it on the strength of other folks' experiences. For me this something which needed a much better-designed combat system and a lot more thought into the adventuring aspect, particularly as the kingdom management is so shallow. It fails in different areas and as a whole.

 Simply fantastic!

| | See all TravisTouchdown's reviews (1)

What happens if you mix bits of Pikmin, Warcraft and Animal Crossing and add a great dose of houmor, darkness, social comments and truly imaginative bosses? Well, if you´re lucky you might end up with something like Little King´s Story. This is pure gaming gold and truly deserving of great recognition and sales to match. Ignore the somewhat missleading cover art and the very missleading title. It´s a big game, and could last you as long as Twilight Princess if not longer, and it´s a blast all the way through. A quicksave would have been nice, but otherwise I´ve nothing to complain about.

 It€s a true original.

| | See all Retrodreaming's reviews (14)

There's an ambiguous aspect to kings that makes them more fascinating than politicians or peasants: it's the combination of responsibility next to the possibilities for indulgence. Little King's Story's diminutive aesthetic and title are misleading (this is a Huge King's Story) but lead to an equally fascinating trade-off, a game that begins gently before revealing its expansive scope, trenches of dark humour, and an irresistible joie de vivre.

You control a boy who's the new king of Alpolko, a minor region in the centre of the world, and has the ability to control his peasants. At first only two follow him, though this number will increase greatly, and your main interaction is throwing them at things. Throw a soldier at an enemy and he'll attack; throw a farmer at a hole and he'll dig; throw a miner at a rock and he'll hack it to pieces. It's not quite this simple, because every type of character will attempt to perform any task you throw them into (with varying degrees of success) - and changing your army around can only be performed in your kingdom, so it's rare to reach obstacles with the perfect team balance.

So while you need to be a considerable armchair general, you'll also need to roll up your sleeves and get on with the job in hand. After its initial challenges, Little King Story begins to twist the screws sharply, and only a canny and considered approach to its enemies and environments prevents your troops dropping like flies. Though there is levelling, and the (very) odd item to equip for a boost, the peasants are a delicate bunch and enemies are mostly brutes, so careful husbanding becomes the order of the day, especially against the superbly realised enemy kings and other bosses. And losing your followers never loses its sting.

The tone never loses coherence despite its range of registers, the overarching themes those of fairytales and discovery. This is complemented by the childish lunacy of the other kings (one challenges you because you're the king of the kingdom of 'Al-jerk-o', another is an alcoholic who just wants everyone to get drunk) and the general daftness of your villagers. More poignant is an undercurrent of responsibility, stupidity and tyranny, as you take charge of your citizens' fears (often literally hunting them down), sigh at their silly demands and prejudices, plan the next section of your conquest and dance with them when it works or hide in your castle if it fails. You couldn't call Little King Story deep, but its replacement of a linear narrative with a single objective that's accompanied by many discrete narratives besides is an achievement many games would do well to learn from.

Perhaps the game's greatest achievement, however, is a constant focus on you, the player, delicately changing the world as your kingdom expands. Every moment feels like it's been lavished with attention; Little King's Story is as rich as it is long, and it's a very lengthy game indeed. Its central mechanic is unique, its world unlike any other, and its completion a Herculean task. It's a game of rare quality, and exactly what the Wii deserves.

 Moo moo!

| | See all HoratioD's reviews (4)

Buy this one while you can. This is the sort of classic game which will be under promoted and forgotten about very quickly, soon becoming a collectors item with a big mark up on the price tag. Little King's Story is a joy, blending the basic fighting premise of Pikmin (in perhaps a too obvious way) with the expansion premise of a host of empire building games, to make a delighful and addictive game.

Although elements of the game might be knocked for being a little shallow, the overall depth of the game (and its a big one, certainly getting your moneys worth) more than makes up for it.

Changing your team at the core castle hub is a pain and often limits daily progress, and the save system is a little unfriendly, requiring much walking to and fro, but all these issues are small fry compared to the joys that are to be had exploring this game and its world.

 One of the best for the Wii

| | See all BobaFett70's reviews (2)

Very surprised by how good this game is. As a 38 year old veteran gamer with 2 little ones, I was starting to loose hope with the quality of games for my age group on the Wii and when I saw the packaging for this game, I just thought it was another cutesy game for little ones, but when I saw a review I thought i'd give it a try ....... and am I glad I did !!!. It's basically a Strategy/Adventure/RPG game with all the best elements of each put together beautifully. Can't agrre with the previous review around length of time on the game ..... it's not so 'Little' , been playing it (when I can get the kids off the Wii !!!) for 5 hours now and from what I can make out i'm only a fraction of the way through ... i'd say there would be at least 40+ hours gameplay to complete. Highly recommended, so go out and buy it so that companies are encouraged to make decent games for the Wii.

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Rating7+ (PEGI)