Learning Curve: For previous Raging Blast players, almost straight away, new comers expect to be play for a good couple of hours for basics, but how you master it takes time.
- Visuals are fantastic, there's plenty of smoke, glowing and blurring at the right times, and the new shattering effects on the maps.
- The absolute mass of characters to choose from with their differing movesets and customisable abilities make sure there's always choice when fighting online.
- The ranking system has improved for the better, disconnectors are penalized and you still get the victory.
- Camera angles and certain spammable moves and annoying items from the previous game have been removed.
- Easier access to saving and viewing replays of fights.
- The sheer tedious chore of playing through Galaxy mode with every individual character is simply a joke, no game should have an approx 30 hour to complete campaign of simply fighting with different conditions.
- Signs of a rushed game: some super attack descriptions, subtitles and speech are incorrectly implemented, some character models remain the same and there is no attempt to add anything since the previous game (ie SS3 Vegeta, it's surely not too much to ask to make him transformable and give him a couple extra super attacks?)
It's a frustrating one, on the one hand it's certainly a blast to play when you're online and with everything polished off, it's damn fun to play. On the other hand, achievement hunters and people who want a set of their characters to be customised will have to wade through hours of annoying, repetitive gameplay, and GT is still not included. It's worth getting if you have spare time, other than that, it's not a quick play title.