This game is probably a 3/4 star game
I didnt expect much from this game, so when i played it i was majorly impressed, which helps a lot
Bad points
Its a pity that there is no movement around the levels as that would add a great deal to the game ( I hadnt even thought about it until writing this review, then i realised id tried, it didnt do anything, and i didnt care much). Also blocking/dodging attacks is limited and there are only 3 motions to do so,which yes make it less complicated but at times bobbing your head back to avoid a foot to your stomach doesnt quite make sense
Linking up combos is the one thing which can prove tricky as its all about timing with the virtual character, the game hasnt been designed to pick up a fast double jab, and as such it wont. However moaning about this is pathetic as with controller based fighting games you will experience the same sort of thing where hitting x a thousand times a second only results ina single attack. this is something which will improve with time with the kinect but for now its not too much o =f a hassle if you actually get into the character.
Also theres no multiplayer, but if there was i reckon it would be pretty horrid
Now for the good points
No buttons, it really does feel good not having to sit down with a controller, and fighting games seem really suited towards motion control. As such all attacking motions are intuitive and easy to master (thankfully when kicking your opponent in the head you dont actually need to raise your foot that high, although if you do it still picks it up. So good for all fitness levels)
More strategy in this fighting game than just button bashing, you need to consider the opponents state of mind, exhaustion level and concentration. As well as the usual blocking, dodging and counterattacking it adds up to one of the most realistic fighting experiences
Addictive - this game is different from conventional arcade style where you fight one enemy and move on to the next, in this you have a choice of six fighters you need to thrash in order to gain crowns which allow you to advance to the next division. The more convincingly you beat them the more crowns you get... simple. This gameplay style greatly reduces the repetitiveness of fighting the same person over and over as you will become competitive.
Opponents all have their own fighting style so its not as if you are fighting the same person in a different body, which was a relief as i feared that would be the case.
Overall a pretty decent fighting game, and as a first attempt its not half bad. Its nice that they went for a full body fighting game instead of a boxing game, but i think that a purely upper body fighter would allow for more depth and precision with the strikes, but i admire that they decided to do kicking as well as it adds more elements to the fighting,
If your wanting a more unrealistic(/fun) fighting game with special moves etc power up heroes would be a better game, cant comment on it though as i've just bought it, and have only played the demo so far.
summed up as a decent game with plenty of replay value, at a low cost.