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Alone In The Dark

Released on 20 June 2008

Rating: 15+ (BBFC)

3.0 out of 5 (116 customer reviews) | Write a review

New from £12.77

Also available used from £1.74

Results 6-10 of 10

Sold by: GamesCentre | visit our store

Condition: Used - Very Good

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Comment: USED Orders are dispatched within 24 hours. Console titles may be classic or platinum versions, please email if confirmation needed. We are a large UK independent games retailer established for over 10 years.

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5 SuperPoints

Sold by: justgreatgames

Condition: Used - Very Good

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Sold by: GameSeek | visit our store

Condition: New

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Comment: New from GameSeek. Dispatched from our UK Warehouse. Thankyou for shopping with us.

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Sold by: CHIPSWORLD | visit our store

Condition: New

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Comment: New

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26 SuperPoints

Sold by: justgreatgames

Condition: New

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30 SuperPoints

Results 6-10 of 10

Central Park is hiding a secret. Built as a safe haven not only for the people of New York, but for something else entirely. The vast parkland has been protected by generations of guardians while the most expensive city in the world reached skyward on its fringes. Now the truth can no longer be contained, and paranormal investigator Edward Carnby finds himself inexplicably cast into the eye of the storm as over the course of one apocalyptic night he must uncover the earth-shattering secret behind Central Park. New York will never be the same again.

Inspired by the gripping style of contemporary TV dramas, the game delivers a new degree of narrative intensity, presented as a complete season format of episodes each containing action, twists and cliff-hangers. Bursting with innovative technology, including unprecedented environmental interaction, revolutionary physics, advanced artificial intelligence, stunning visuals, and a uniquely immersive user interface.

Central Park - One of the worlds most iconic and best loved urban landmarks has been accurately reproduced using satellite data and thousands of photographs.

Captivating Story - The story reveals the conspiracy behind Central Park and challenges beliefs on the afterlife based on ideas and theories drawn from real-world spiritual philosophies.

    Narrative Intensity - Taking cues from blockbuster TV drama's, the story is told in a TV season-style narrative structure to deliver maximum intensity throughout, keeping the player hooked.

      Real-World Rules - Revolutionary technology brings a new level of environmental interaction to the gameplay where anything you could do is real-life, you can do in the game.

        Immersion - The player is plunged into the heart of the action in real-time with full movement control, in-game inventory system, on-body damage and healing system, and physiological effects.

          Photographic Rendering - Edens proprietary Twilight technology and rendering engine create a lavishly detailed game world with highly realistic and advanced cinematographic effects including depth of field, camera focus, numerous light sources, moisture, reflections and high dynamic range effects.

          customer Reviews

           Average rating (116 reviews)

           Controls in the Dark

          | | See all Footface's reviews (3)

          After a two hour stint of playing AITD I came to a dilema, you see the game itself looks outstanding and the story terrorfying but in order to experience this I have to use the controls...and thats scariest thing about this game. They are horrible, never have I wanted to continue playing a game so bad but just found it impossible to do so because of the hindering mess that is AITD control scheme...its like playing Fight Night 3 with your eyes closed. You will literally run away from the baddies not because your scared of them but the horrific thought of having to do more than walk around and jump.

          When you begin the game in all its beauty and drool at the brilliant set pieces, you will first forgive but never forget...

           Controls :( whats going on there?

          | | See all TONeill's reviews (6)

          Great Game Amazing graphics, very film like the whole game feels.

          it can get a bit confusing because at some points you still think your in a cutscene when infact your not. you can even move in most of the cutscenes.

          The controls aren't aren't too bad the only thing that i think everyone is moaning about is you can't look around with the other analog stick you sort of use just the left one to move and look around which seems a bit silly coz the other one doesn't do anythink in 3rd person view from what i can remeber. its great when you've picked up the controls very fiddling at the start i found my self screaming at the tele shouting " pick the weapon up" sometimes you can pick stuff up, through it and then it doesn't let you pick it up for ages.

          would have got 5 if the controls were better.

           Contains some fantastic set-pieces but too many flaws

          | | See all Crestfallen's reviews (18)

          Unfortunately AitD is another example of developers spending too much time trying to make a game cinema-like whilst leaving a bucketful of glitches and not staying focused on providing a good gameplay experience. If this game did not suffer from the laundry-list of faults, it would have been a pretty linear but highly enjoyable experience with very limited replay value. Instead it's a chore laced with brilliance.

          The couple of driving events feature some amazing visuals but are littered with camera bugs and shoddy construction - it's incredibly easy to get caught on something you can't see, particuarly miniscule differences in height on roads which have cracked, which the car gets hung up on. It's obvious that massive resources were poured into these sections, which makes it all the more unforgiveable that you'll play them once for the achievement and then skip them from that point onward.

          The player character moves sluggishly when running or walking, movement can be a chore at times, particularly when trying to manipulate large objects. The vaunted jacket inventory system is clunky, inventory space is limited and becomes even more so when the game insists that you keep plot or puzzle specific items. More than halfway through the game I had to choose between bandages (necessary to staunch heavy bleeding, without which you bleed-out) and batteries for the torch (some areas literally need the torch in order to progress) in order to keep a macguffin which had a plot-only use. The controls in general are unpolished.

          Much has been made of the 'combine anything' aspect when it comes to items, but all this boils down to is creating light, flame or explosions with a very limited range of items on offer. The fire physics in-game are very impressive, but again they don't compensate for the game being a chore to play.

          Late on in the adventure a quest is launched at you, the game goes from linear to fairly open-plan, but there aren't any aspects of the game which make use of this - you've nothing to gain by swanning about, it's an obstacle to overcome as quickly as possible so you can do something hopefully more interesting.

          I've avoided comparing the game to RE4 (or anything else) during play and until now, but one thing RE4 has over AitD is the shop system. There is nothing like it in AitD, which renders exploration pointless beyond restocking a few flammables. Enemies don't drop anything either. So, whenever you do venture off the beaten path in the large main hub, the only thing you can do is expend resources dealing with the enemies that show up. By the time you've dealt with them, any advantage in gaining new items has been drastically reduced or you've ended up with less than you started out with. There's no hidden stocks of different weapons/customizations or RPG-lite stat system either - anything to elevate the game above "whack this, walk some, whack this".

          Saying all that, it was a good experience for awhile, but at that point late in the game I hit the "go do this to progress" time-waster and sighed at the thought of trogging through more enemies to gain nothing more than the ability to move forward in the game. At that point I traded it in. It's difficult to get enthusiastic about a game which ultimately succeeds in forcing you away before you've finished a single play-through.

          You will find many elements of AitD which impress and entertain you, but be aware that there won't be a lot of replay value regardless of whether or not the game's flaws bother you.

           Very good

          | | See all pauljohn2585's reviews (4)

          Ive played the retail version of the game and I can say its very good, Its more accessable for 'casual gamers' If you get to a difficult bit then skip it using the dvd style menu, Although you must complete a portion of the game before you get to see the ending. The games physics and dynamics are well fleshed out (I dare you not to smirk when you set your first weapon on fire and start smacking the roster of nasties with it!) The game is not linear and after the first few bits and pieces Central Park will open up for you, you can do as little or as much exploration as you wish but the more adventurous players will be more satisfied. Theres too many things to say and its hard to do so without spoiling it for you, I will say if your a fan of fast-paced, scare-the-crap-out-of-me, run for your life but also enjoy games which make you think about solving puzzles in a dynamic and 'human' way then this game is for you!

           A great game that keeps u thinking!

          | | See all KillerRiver's reviews (2)

          This is a well thought out game with loads of good ideas, that keep you intrestead in the game. Its one of them games that might take say half hour to get used of the controls,But thats all. People that say its a big problem is a load of rubbish. The game has a good variety of levels that keep you on your toes, And some parts of the game you have to stand there and think....hmm how am i going to get past that,Which is a good thing,Who wants to just breeze through a game with ease. The story line is very good with some good twists. Graphics are good and some of the effects in the game are very well done. The Sound is very good it realates to the game very well giving it that edge. The only down side hence the 4 stars is the driving parts of the game.Sometimes u will get stuck for a few seconds in places which can be a bit annoying. But dont let that put you off because its only in some small areas of the map. All in all this is a great game that had some bad reviews that it did not deserve [ people giving up on it to quickly and not seeing the true gem it is] and for under a fiver u would have to be mad if you like survival horror games to miss out on this one.

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          Rating15+ (BBFC)