Until now I've never bothered to review a game, but my conscience compels me to warn others about Too Human...
I've clocked in well over 200 hours on it, with one complete epic armour set (class specific) and a few other epic pieces for other character builds, not to mention numerous epic weapons.
So I'm not complaining just for the sake of it - I've given this game more than a fair chance to endear itself to me.
However, that said I can't recommend Too Human to anybody but the extremely dedicated action role-playing, loot obsessed fraternity. The game's negatives seem to outweigh the positives, demanding too much from even the hard-core gamer. Bottom-line: a game should be 'fun' to play, and this seldom is. And don't confuse 'fun' with the addictive nature of loot hunting.
The learning curve is high, with various game concepts (e.g. runes, charms, statistical intricacies, etc.) insuffciently or poorly explained, necessitating undue trial & error or the player having to search online for the relevant information.
The camera on whichever setting is absolutely dreadful, requiring constant manual readjustment and can all too often lead to premature death in the heat of battle.
The control scheme is unintuitive but more importantly, imprecise, which leaves certain character classes at an unfair disadvantage.
The lack of customisation options for the epic armour sets (class specific) is, in my opinion, a stupid game design decision, as is the inability to change or swap out armour/weapon upgrades (is it really necessary to make players spend another 25-50 hours hunting for specific loot because earlier they made a bad upgrade decision or changed their mind about how they want to enhance their armour/weapons?)
The game fails to distinguish whether you're playing solo or co-op online, and thus does not accordingly adjust the type of loot to suit your character class. So if you're mostly a solo player, be prepared to receive a lot of utterly useless loot for your time and effort.
The developers expect you to suffer through so much tedium and frustration for what is ultimately (in gameplay terms) not that much of a beneficial reward, i.e. the epic armour sets.
And there are so many other annoyances - top of my list is that your superhuman character can be a veritable blur of fury in the midst of combat but the rest of the time can only traverse the large vacuous levels at a snail-pace jog, leading to god knows how many hours of wasted time (why??!!); the enemies level too close to your own character's progression detracting from any lasting sense of becoming a more powerful and effective combatant; there's a dire lack of enemy variety; animations are clunky; silly examples of 'clipping' on the main character model, etc...
I won't get into the story, voice-acting, mythology, etc. as this game was supposed to be the first installment in a planned (now probably scrapped) trilogy.
In light of how over-hyped it was, I think this game deserved the poor critical reception. And the subsequent poor sales probaby reflect that and will hopefully discourage other developers from making such a fundamentally flawed finished product.
I respect the efforts of those who collectively worked on this title as I'm sure it wasn't their intention to make a mediocre game, and I wish them better luck next time.
Tip for newbies: use internet searches to provide invaluable information about various in-game concepts, gameplay, etc. A really useful place to start might be (e.g. the 'Armor Compendium' from Silicon Knights community threads), it'll no doubt save you considerable wasted hours and lot of grief.