4.5 A real shame.... diabolical | 22/01/2010 | See all diabolical's reviews (26) Unfortunately Too Human is NOT a good game. There are definitely things to like about it that keep it from being a total write off but there are far too many flaws inherent in it and i cannot recommend it to anybody.Starting with the things that ARE good about the game: The concept and art design is brilliant. The modern sci-fi take on Norse mythology is inventive and well done and reminds me of the book Ilium by Dan Simmons which is a sci fi take of sorts on the Iliad detailing the fall of Troy. It is a shame that the game is so bad because it was intended as the first part of a trilogy and i for one would have very much liked to see where the story led.The micromanagement and customisation is also impressive, with thousands of armour combinations. At one point i had my Baldur looking like a Norse Megaman. There are countless peices of armour to pick up and craft and it is obvious a lot of effort has gone into the game. The score is also impressive, creating a suitably epic atmosphere at key points in the game,Which makes it all the worse that the game itself is so lacking. Lets start with the worst aspect. The controls. Theres a reason there are not many games where combat is mapped to the right anologue stick. It DOESNT work, the combat although visually impressive, has no flow to it and the unweidly control system means it is diffcult to avoid being hit and taking damage. Couple this with a camera that makes it tricky to see what you are doing and your character can be hidden under a mound of enemies leading you to just push at the sticks and hope for the best as your life bar depletes. So you'll die, and die, and die, and die,and every time you die a valkyrie will descend the heavens, pick up your body and carry you off to valhalla before you respawn more or less where you died,. This cannot be skipped and happens EVERY SINGLE time you die. the sequence takes around 20 seconds in total and considering that some enemies you have to grind against and die and come back repeatedly it really starts to grate after the first ten times or so. No carryable health packs means you are reliant upon health orbs dropped sporradically by the foes you defeat, These are far too few to enable you to progress through the game in the manner that the magnitude of enemies would suggest. This game is a total slog, wave upon wave of enemies dispatched to kill you using ranged and melee methods. It's like the game is almost conscious that you cant actually get to a game over screen and taking advantage of it by bombarding you with cheap guided missle shots whilst you struggle against the close combat creatures. This brings up another issue: repetiveness. The idea of taking fantasy creatures like goblins and elves and trolls and mechanizing them is a good one but there is precious little variety and you will kill THOUSANDS of each during a playthrough. Though there are only 4 levels in the game each is stretched out to ridiculous proportions going on for far too long and rendering the game quite boring in places. Indeed at times you will be unsure whether you are heading in the right direction simply because what lies ahead looks so similar to where you have just come from. At one point i wasnt sure if the last level was EVER going to end and with little in the way of exposition or narrative to drine you forwards it often seems pointless to continue and i can see many not bothering.The thing is Too Human LOOKS good, it has good concepts and design. But its not a movie, it's a game and games have to play well, Too Human doesnt, its too flawed and that's a real shame because it has some great ideas. Sadly they just were not enough. Shame.