I waited at my local Asda for an hour last night to get this and after eagerly handing over the money, i rushed home to try it out.
The packaging was average and i found that because i had treat my 360 well (and as such i was running an early 360) i was rewarded with the faff of an aditional adaptor.
After the firmware update - which was quite slow to download bespite having a very fast BB connection - i finally had a working Kinect... well, once i had cleared an enormous amount of room space and added more lighting. I see why they have large, wide open, overlit spaces in the adverts. But thats a small price to pay.
I suppose the control of the dashboard is ok, although not very intuative to start with. However, Kinect isnt about dashboard control, its about game control.
Im sorry to say that despite what you may have heard, this is far from the next generation of game control. Even allowing for the fact that this is new technology to MS, its still noticably laggy and lacks the precision of Playstation's Move or even the Wii's wimote, due to the (by modern standards) lower resolution camera. Its also obvious how much processing power this device requires to make it work, which brings me on to the next part...
The game its self plays like a graphicaly enhanced Wii game, with all the inherant flaws there in. It then dawned on me, that this is a very limited controller, in terms of the games you could play. There are no buttons, so any action must only be gesture related. This may work acceptably for puzzle or maybe driving games but it certainly wont work for RPGs or FPSs.
In summary, its an expensive accessory (let's not be shy about it, its nearly the price of a new console), which needs a quite specific environment to work in and has limited use/functionality for the average gamer. Yes, the technology is interesting but its technology for technology's sake.
This control system is slightly behind the wimote and, sadly, miles behind the Playstations Move controller.