If you have already finished The Orange Box and Halo 3 this year and you are looking for something else of this quality and standard, then Jericho isn't it. But despite it's flaws, this game still entertains. The problem with jericho, is that it takes far too long to get going, and when it finally does, it ends with the most bizarre and unfulfilling ending I have yet to see in a game. The Ancient Rome and Sumeria levels are fantastic, but it takes half the game to get to them, and for me the early levels were tedious, and very poorly designed. They mainly consist of shooting at constantly respawning enemies for ten minutes with no checkpoints, so if you and your team die on the last enemy, then you have to start ten minutes back and shoot them all over again. This occuring around 4 or 5 times in one area can really put you off this game very quickly. The most annoying aspect of the game, is the exploding zombies. They are very simular to the enemies in Resident Evil 4, that require careful sniping from a distance to destroy various weak spots in order to bring them down. The problem is, that you can't snipe them from a distance because most of the time they attack in confined passages, along with 2 or 3 melee enemies, and by the time you have taken out the melee creatures, the exploding zombie has wandered right into the middle of your team, and detonates killing all of your team and the character you are playing as, meaning tedious replaying back to the same battle, only for it to happen again and again, until the joypad goes through the window. This sort of occurance is nothing to do with poor tactics on the players behalf, and is completely unfair when it occurs, and there is nothing you can do about it. It makes the game feel rushed, and although the graphics are excellent, it makes you feel that this is what all the time has been spent on, and that the story, level design and gameplay have all been added during somebody's lunch hour, without proper playtesting.
However, I don't want to make this game sound bad, because it isn't. There are some good ideas in there. Mainly, the ability to change between the six characters at any time during a level, without any loading or delay. As, you don't gain any weapons or powers through out the game, you find you must constantly switch between characters to use the right weapon or power for the right circumstance. This the game does very well.
All in all, it's no half life, but for twenty five quid and around 8 hours gameplay, it's not bad as a half decent fps. Problem is, it should have been fantastic, and so easily could have been.