2 Peter Molyneux has done it againHealy360 | 06/11/2010 | See all Healy360's reviews (28)Top 100 Games Reviewer It was after a good 5 hours of play that it suddenly hit me and I smiled... he's done it again. Peter Molyneux did it again. He sold me the same false promise three times! Each time I felt happy when closing the deal but ended up feeling like a victim to an amazing con artist.You see Fable III much like it's predecessors isn't an amazing game. It isn't an Oblivion, Dragon Age, Fallout or a Mass Effect.Fable III is at heart an extremely mediocre game, but unlike most mediocre games it hides that fact extremely well under a thick layer of charm. It is that charm that is the real strong suit of the game and it's creator Peter Molyneux. The man is a marketing genius and the "trickery" starts long before the game disc enters your tray. Interviews and developer diaries often starring the man himself show great promise of epic adventure. Both Fable I and II although always entertaining, never fully delivered on the promises made - Fable III being the best or worst example based on your point of view.If you look past the layers of charm, you end up with a linear series of fetch quests where you follow the trademark glowing trail across the map. Sure there's the option to turn it off but all that does is prolong the search for the right linear path.Exploration fans need to understand that the game isn't a sandbox game like Oblivion/Fallout or a GTA title, instead it offers an intricate maze of linear paths that often lead to dead ends. There's very little true exploring to be done because both invisible walls and the lack of a jump button keep your freedom of movement well in check.Another Fable III disappointment is the combat. It uses 3 buttons:X for melee (hold to block)B for magicY for ranged weapons.It offers no tactical play whatsoever. In fact if you find yourself surrounded by bandits, go ahead and look away from the screen and frantically start pressing the X,B and Y button while spinning the left stick. You'll come out victorious every single time.Now, onto the trademark Fable interaction with characters. This requires you to press A to enter the interaction screen. What follows is a random series of interaction options, press the chosen button for a short interaction or hold the button for maximum effect.There's no reason whatsoever to go for a quicky since holding the button is always the right choice. Also 9/10 times the "whistle" option will get you the best results. Interaction is extremely tedious and a simplified version of Fable II's. After a series of whistles you'll unlock a fetch quest with that character to become friends. What the game boils down to is overly simplified gameplay sugarcoated with that typical Fable humor and charm.The gameplay feels so simplified it almost makes it feel like the game was targeted at a very young community that is altogether inexperienced at gaming.The Fable series is one of those that's ranked among 360 heavyweights, not so much because the gameplay is worthy of that but because of it's amazing ability to hide it's mediocrity through topnotch marketing and a slick charm. It's one of those games that has a loyal following that are great fans of it's undeniable charm but unfortunately for me, the charm wore off very quickly, leaving a shell of a game that isn't worth the 40 quid.