4.5 Puts the Fun Back Into the FPS deanlowdon | 17/03/2013 | See all deanlowdon's reviews (468) After a dull opening twenty minutes, most of which is filled with cut-scenes explaining the frankly unnecessary 'plot', BulletStorm kicks into first gear and remains there for virtually the entire playing time as the creators put the fun back into the FPS genre.Having crashed onto an unknown planet the player finds that a once seemingly normal settlement has been taken over by a bunch of crazed psychopaths. As expected all manner of guns are available to dispatch your foes but the biggest aspect that separates BulletStorm from many of the more generic shooters is the energy leash, a sort of electronic whip that you can flick out a considerable distance and grab hold of bad guys with. They are then set hurtling towards you in slow motion allowing you time to put a few bullets in them if you wish. Alternatively, and more interestingly, you can manoeuvre them towards any number of death dealing implements such as explosive barrels, electric gates or even a cactus or two. The game actively encourages you to experiment with different methods of killing in the form of challenges called 'skillshots', each of which awards you experience to spend upgrading weapons etc. Although the gameplay doesn't really evolve from start to finish trying to find new ways to defeat your enemies never gets old.In terms of multi-player there isn't really much to recommend. There is a four-player Horde co-op mode called Anarchy that's as boring as Horde mode always is and that's about it. Those interested in high school leaderboards can replay unlocked stages in a score attack mode named Echoes but this only really offers a short term distraction. Since BulletStorms gameplay doesn't really lend itself to deathmatches or anything of that ilk it's not really much of a loss though.It may not reinvent the wheel but I find it hard to believe that anyone who enjoys First Person Shooters could fail to enjoy BulletStorm.