First of all may I commend what Lumington has said in his review, my respect Lumington and Ninja 1507 for writing a proper review that looks at both sides of the coin.
Assassins Creed had been playing on my mind for over a year, I pre-ordered it from game and recieved it on the 15th Nov, a day before it was released.
I was initially dissapointed with the futuristic storyline, so much memory has been wasted there that could have been used to further enhance the medieval experience.
However, when the future lapsed for a while I became extemely impressed with the fighting system and loved the animation on the running and climbing aspects. The graphics are the best no doubt. I began to forget about the future and believe that this was a great game. The swordplay is unmatched in my opinion by any other game to date (in one on one circumstances) the counter kills, strikes and attacks are revolutionary. The sound track is good and helps to maintain the medieval aura around you. I also like how u can change the view in cut scenes and the chats Altair has with his victims once he has stabbed them in the neck. There are good points to the story line and it holds the inspiration to complete the game. The investigations are at first entertaining and enjoyable, especially the interrogations. Climbing to view points is also a good trait and allows you to see the effort Ubisoft have exerted into the atmosphere and detail factors.
Unfotunately, it is time to move onto the bad points of the game.
I will bring up a couple of valid points that Lemington gave, the AI is terrible, guards dont seem to be aware of what is occuring around them and have a habit of jumping off buildings and killing themselves when they fail to find you.
Onto the negative aspects of the combat, after getting used to the controls and situations the fighting becomes painfully easy, in a real-life situation when you have 10-15 trained soldiers/guards around you, "not a chance" comes to mind. Plus the issue that only one guard at a time attacks throws realism out of the window, and this is a great shame because the combat system had pontential to be the best to date. To say that Altair is hard to kill is an understatement, he is human and when a human has been slashed several times with a sword he is not going to be as he was when the combat commenced.
Onto the investigations, extremely repetative and potentially irritating, Ubisoft have failed to incorporate variety and this leads to boredom, they become a chure. The futuristic side of the game poses a very negative aspect in my eyes, I think im right in saying that players have no interest in this whatsoever.
Another point of Lumingtons, the voices, as an Englishman I can also identify an American making a poor attempt at a southern accent. It irritates me that Altair's and others voices are American, in this era an American accent did not exist, however small an issue this may seem it destroys some of the atmosphere.
A few small points of my own, All guards/soldiers carry swords and swords only, I find this dissapointing, a variety of maces, clubs, axes, ball and chain, shields etc. would have been much more realistic and fun. Altair is ristricted to his weapons which can get repetative. Also in the trailer, I see a small crossbow on Altairs back, where is it?? These points may seem small but have a big effect on the game for me.
The story line is not complex enough and is too strict. There are no alternative routes or side missions that can be completed after the main quest. Barely any buildings can be entered.
Overall, a good experience but not a great game, people with a built up expectation will be dissapointed.