Fairly interesting storyline with quite a lot of effort put in, however the gameplay gets old quickly and can be incredibly irritating and clunky, a major example i witnessed was having a nasty surprise in the form of special moves being accidentally used while trying to move and uppercut for example, and instead having an utterly unwanted special move turn up and leave me utterly vulnerable.
This can be worked around of course, but you really shouldn't have to face this problem to begin with. Not the only problem of course, just one of the more glaring ones.
The enemy AI has the age old problem of either being annoyingly omniscient in terms of the exact time one becomes vulnerable from recovering, or being able to counter with ease, or has the opposite problem of being stupidly open to AI breaker moves, most commonly sweeps making it feel like a cheap victory.
This would not be a problem if it occurred on the correct difficulties, unfortunately either can appear on any difficulty seemingly at random