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Silent Hill: Homecoming

Released on 27 February 2009

Rating: 18+ (BBFC)

3.0 out of 5 (41 customer reviews) | Write a review

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Silent Hill: Homecoming, the sixth installment of this classic console series is not only the first to be programmed for the next-generation Xbox 360 machine, but also adds a new central character into the mix.

Alex Shepherd is a war veteran returning home from an overseas tour of duty, following acceptance of compassionate leave after receiving the news that his younger brother, Joshua, has gone missing. Alex begins his investigations in his small home-town of Shepherd's Glen, but soon finds himself in the mist-shrouded and seemingly empty streets of Silent Hill?

With understandable strides forward in the look of the game thanks to the increased power of the Xbox 360, the gameplay and control mechanics have also benefited from the upgrade to a next-gen machine. More items from the scenery can be used as weapons and collecting them is now done on the fly rather than equipping them through an inventory, meaning the tension in hectic battle sequences goes through the roof as players have less time to react.

Alex can also vary the strength of his force during combat, using combinations of light and hard attacks that can be strung together in combinations to fell enemies, or powered up for slower but more intense results. Weaker or harder counter attacks are also included as is a dodge system that lets the player skip an enemy strike and instantly attack the assailant if executed correctly, or one that reduces damages but doesn't avoid it completely if timing is slightly off. Some weapons encountered upon during play also have 'finishing' style moves for more variety when defeating enemies.

An all-new soundtrack by acclaimed series composer Akira Yamaoka accompanies the new look and gameplay features, promising to make this one of the most chilling and atmospheric Silent Hill adventures to date.
  • Suitable for 18 years and over. Not for sale to persons under age 18. By purchasing this product, you declare that you are 18 years of age and over.
  • First Silent Hill for Xbox 360
  • New soundtrack by legendary composer Akira Yamaoka
  • New combat system adds more variety to attacks
  • Dodges and counter attacks also supplemented to controls
  • Greater interactivity with the environment

customer Reviews

 Average rating (41 reviews)

 A cut above the others

| | See all 01315368300's reviews (314)

I could never understand the popularity of the Silent Hill series,ive come across them over the years on the PS one,PS 2 etc but have never found myself enjoying or getting sucked into this world in the same way that Res Evil holds youre attention.A brief outline of any Silent Hill game runs like this:its dark,you walk for a bit,its foggy,what was that noise?,you walk for a bit,its foggy,im in a town,wait a minute ive come past this police station three times GOD!!! im lost.Homecoming though is going down the more accessable route of actually having a plot you can follow,puzzles you can work out and monsters and atmos by the coffin load.If you liked the past Silent Hill games you'll get something out of this,if youre new to the series I think this is a good starting point.

 A cut above the others

| | See all fatorson's reviews (314)

I could never understand the popularity of the Silent Hill series,ive come across them over the years on the PS one,PS 2 etc but have never found myself enjoying or getting sucked into this world in the same way that Res Evil holds youre attention.A brief outline of any Silent Hill game runs like this:its dark,you walk for a bit,its foggy,what was that noise?,you walk for a bit,its foggy,im in a town,wait a minute ive come past this police station three times GOD!!! im lost.Homecoming though is going down the more accessable route of actually having a plot you can follow,puzzles you can work out and monsters and atmos by the coffin load.If you liked the past Silent Hill games you'll get something out of this,if youre new to the series I think this is a good starting point.

 Silent Hill: Homecoming.

| | See all FishBoneDiscs's reviews (190)

Top 100 DVD Reviewer

When games like Resident Evil are looseing their scary touch its refreshing to see Silent Hill doing what it does best, freaking out and scaring players. The atmosphere is chilling throughout the game and you are constantly on alert as a result as you never know what to expect. The enemies are challenging as you are very limited on ammo through the game you often find yourself fending off the nightmareish creatures with axes etc meaning you need to get up close and personal. I think thats one of the main reasons why Silent Hill is still scary to this day. If you can handle a good scare then turn out the lights, make sure your alone and then take a trip to Silent Hill, they will be expecting you.

 Foggy

| | See all bosseye's reviews (62)

Top 100 Games Reviewer

First up, a fairly hefty problem, or a complete non issue depending on your personal preference - you can't invert the camera controls, so if you're like me and play inverted (ie push up on the analogue stick to look down, pull down to look up) then you're going to have a fairly torrid time initially as you wrestle with the controls that are backwards to your normal preference. Of course if you don't play with inverted controls then you're on to a winner - strangely you can invert the shooting controls though, but why anyone would want to play with camera and shooting controls as complete opposites is a mystery, and the fact that theres an invert option for firearm aiming, but none for the camera is either gross laziness on the part of the programmers/designers, or a horrendously poor design decision.

Still, if you can be bothered to take the time to rewire your brain, then Silent Hill is a suprisingly entertaining game. Initial signs aren't hugely impressive - this is real video game land, a world of inexplicably locked doors (just why are all the locks broken?) and odd design decisions that characterised early genre conventions - example, I have to cut my way through a canvas painting over a doorway, but of course the massive axe I carry won't work, only the knife will do it. Illogical and daft, but not a game breaker. Essentially, you're channelled in utterly linear fashion through the game, but accept that and you'll be fine.

Ignore the nitty gritty parts though, and Silent Hill adds up to one fantastic whole - the atmosphere of this game is just something else, it has to be played to be believed. Every location oozes class and detail, with swirling fog and ash, wonderful dynamic shadows, perfectly orchestrated sound stings and general ambience. The monster design is fantastically creepy, and they're nicely animated. A few fleshless dogs let the side down slightly but other than that, its chills down the spine territory.

The story is pure SIlent Hill hokum, but strangely enjoyable, the combat fairly slow, but well considered. Overall, despite the niggles and convoluted design, its a game that sucks you right into its twisted world and leaves you more than a little unnerved.

 Next Gen?

| | See all warheart's reviews (1)

Fans of the silent hill of old might find this a little different from the previous silent hill games, but this is still very much the silent hill we all know and love.

The change in combat is more involving than the previous titles allowing you to dodge attacks and set up for counters, the ammunition cap that is in place means that you will find yourself getting up close and personal alot of the time especially with the bosses.
Although more intensive than the previous titles it is a welcome change in my opinion as now boss battles require a more strategic approach rather than simply hanging back and blasting away.

This time round the enemies are more aggressive than in the previous titles, and each type of enemy has its own weakness which you will need to exploit in order to minimise the damage taken, for example the nurses wont be able to see you in the dark allowing you to get issue damage with taking any yourself, leave the light on and they will surround you and often pin you in leaving you helpless against there attacks.

A welcome relief to most of the fans who failed to bond with silent hill 4, will welcome the return of the item wheel, which is now separated into both items and weapons, each of which can be accessed by holding either the left or the right bumper, allowing easier access.

As you'd expect, graphically the game is an improvement over any of the pervious titles, however they are not quiet as you would expect from a next Gen. title, the settings look fantastic, and seeing the world melt into its hell state right in front you is a great addition. However, as with all silent hills less attention has been paid to the actual characters.

Homecoming, also sees the introduction of QTE similar to those seen in resident evil 4 which help to both involve and infuriate the player, mess up dodging an enemy attack and you'll have to button mash to save taking heavy damage or in most cases dying, and almost all boss battles end by hitting the correct button when promoted, after they have taken enough damage.
Although the host of new additions may put silent hill fans off this latest installation, the story remains very much silent hill, and many classic almost essential silent hill components are still firmly inplace, along with masses of the eerie feeling that we associate with silent hill.

This is still silent hill, just as not quiet as we remember it, the new combat system and QTE combined with classic silent hill, make this different but very enjoyable. The games only flaw is the number of 'bugs' which have made it to release, at points you may find yourself stuck with nowhere to go, or have the game crash out without warning. Although a problem at times it isn't difficult to look past and find what is a fantastic game.

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Rating18+ (BBFC)