Graphics: 3/10 "Silent Hill 3 Looked better than this on PS2!"
Sound: 7/10 "Silent hill isn't actually supposed to be silent!"
Gameplay: 3/10 "One track tedium with the dead leaves of a combat system!"
Story: 1/10 "Story? Story? Here story? Good boy?"
Multiplayer: 0/10 "No multiplayer play Resident Evil 5 or dead rising instead."
Next Gen: 1/10 "Press blue to stop having your face eaten"
Dumb Down: 10/10 "Easy puzzles and no side story's"
Overall Rating: 3/10 "If Silent Hill was Alien this would be Alien 3"
If you liked Silent Hill one or Silent Hill two then this is not the game for you, the people who made those games went on to make Forbidden Siren 1, 2 & 3, if you want to play a Silent Hill like game with as much intelligence and creativity as Silent Hill, then go and buy any Forbidden Siren game. This is the bad game of the bad movie of a good game, literally they have thrown out the idea of creativity and intelligence in favour of crowbar-ing aspects of the bad movie into this game, what's even worse than this is the way that they have used good original ideas from silent hill games (namely Silent Hill 2) and through the movie adaptation and their own takes on these good ideas, they have turned them into mindless trash or even ruined them completely. The combat system in the game has been altered and like a lot of the things changed from the original they didn't make it better, the biggest noticeable difference is that they have removed the ability to block, something that has worked well for the previous four silent hill games. Now instead of block you have "dodge" what this means is that you lock onto your target and wait for it to attack you then press a button to "dodge" out of the way, this system doesn't work at all, the only time it would actually work is if you were in a large open area with only one enemy to fight! As soon as there is more than one enemy it makes the "dodge" system totally useless, as you roll around on the floor dodging one enemies attack the other one hits you, its like rolling around on the floor in front of your enemies while they beat you to death, even with one enemy in a small hallway you end up rolling against the wall while they stab you in the face as there is simply not enough room to "dodge" out of the way. Most of the game is you running around collecting keys or pressing switches, this get really tedious very soon as there isn't anything outside of the storyline to explore, in fact exploring dead ends in this game is not worth it as there are never any items or anything worth seeing in them, you are usually being chased by enemies so stopping to investigate dead ends invariably gets you hurt as well.The game has no discernable storyline or atmosphere and no emotional content at all, in fact they even managed to take the deeply moving euthanasia idea from Silent Hill two and turn it into a scene like something from "The Saw" with less emotional content and more gore for gore sake.