I guess that's the first thing to get out of the way, having read the first review of this game - if you're buying this game looking for C&C, then you're barking up the wrong tree.
Having said what it's not, I guess we'd better consider what it is - and it's not so bad.
Welcome to Stormrise, Creative Assembly's latest RTS, and a trip to a post-apocalyptic world; and an effort to try something a little different, for a change.
And the change?
Well, you're not a god; so out goes the god-view. No more top-down views, allowing you to see everything on the battlefield. Now you're limited to 3rd person - you see what your troops see, and nothing more. The safety blanket ot Creative Assembly's other games, in being able to the see the enemy moving in good time, has gone.
There's a further shift in the unit selection. The game operates 'whip select' - meaning unit selection is all handled via a single control, instantly 'whipping' you to the selected unit. Simply use the right stick to aim at your intended unit, and you're moved straight over.
Also, we have 'verticality' - in that the game seeks to bring the fight to an additional level. Height, and the line of sight it conveys, is key to the battle. Get your snipers into a good position in a crumbling sky scraper, and you'll be able to target the enemy for miles around.
The problem with trying something different, is that it poses a trap - a trap into which the armchair gamer falls. Never a fan of change, or experimentation, the armchair fan won't like this - if, like the chap below, you were looking for C&C you're going to be frustrated by this. Very frustrated.
Fans of Creative's other efforts might be a little more patient. The game does have faults. Welcome to a post-apocalyptic future. Great. Is there any other kind of future? Cue decent graphics, but such a drab, drab world. On the plus side, you definitely get the sense you're playing in a waste.
Creative's usual camera failings are replicated. The unit lock often leaves you staring into the abyss, as you try and maintain view with a unit moving through a tunnel. As in Rome, so in Stormrise.
The whip select also suffers - it being ever-so easy to select the wrong unit, especially when selecting from off-screen units represented only by icons (best try the map then).
Theres' not a massive amount of depth, either - you have two factions, with the usual breakdown of units; the robust, militaristic Echeleon - all technology and guns; then the Sai, exposed to the effects of the apocalypse, and looking like outtakes from Gears of War's Locusts. Their chief protagonist could be a Sara Kerrigan clone, for any fans of Starcraft.
It also takes a long time to achieve anything - resources are gained by capturing warp points and building refineries. Great, at least you're forced to fight for control of these - but the rewards take some time to accrue, which seems at odds with the pace of combat.
In summation: good, but not great. 65-70% - a decent romp with some key failings.
If you're open-mindend and willing to try something new, you'll go with my review. You'll find a game which pitches you in with the troops; which gives you the grit of combat missing since Ground Control; a game which will require you to think on your feet, as opposed to plan, and plod methodically.
If you were hoping for more of the same, you'll go with the other chap. You can't see the world beyond the end of your gun; and if you want to see much further you'll have to march out and find for yourself.
This isn't C&C; RA; Halo Wars.
If you can't get your head around that, this isn't going to work. Read the one-star review and be grateful you saved your money.