Blimey, this is about as simple and 'old skool' a game can get these days. Not to say thats a bad thing necessarily, but here and there are hints of how much better it could have been with a little more oomph. So, in many ways hugely similar to the 2001 PC version 'Return to Castle Wolfenstein', you get essentially a very similar set of mechanics here - utterly linear, you'll follow the star on the compass from objective to objective past a host of locked doors and kill a million billion Nazis on the way, all of them spouting complete drivel in hilarious 'Allo 'Allo style accents - "Achtung, Ze Britisher!" etc etc, and on the way you'll take in a variety of environments that you ran through in many other games past - the hospital, the farm, the church, the dig site and so on.
On the face of it then, theres nothing new here - however the combat is kinetic and huge fun, with a decent amount of physics objects to fling around with a well placed grenade, enemies dismember nicely, or clutch their throats and spew blood in entertaining fashion. Guns are noisy and meaty, and in true circa 2000 fashion you can carry about twenty at any one time, rocket launchers, particle guns, MP40's and so on, so tactical progression is often ditched in favour of spamming bullets and rockets about the place, which is no bad thing when the game is clearly designed as a bit of a run 'n gun fest. Despite the slightly dated feel, its hugely fun stuff.
And then theres the hints at something slightly more impressive - the occasional zero G combat caused by exploding supernatural blue stuff, the wonderfully stylish switch between the real world and The Veil, which opens up a whole extra dimension to progress and look for secrets etc, the medallion powers which lend an extra tweak to things and keep each combat encounter fairly fresh. The hub area, whilst nothing new, does at least add a bit of spice to the normal level progression, although the obvious choke points are always filled with respawned Nazis on each visit, leading to a slight touch of annoyance at having to plough through them yet again.
Visually its all nicely acceptable, whilst never quite making you stop in awe. Lighting is nice and colourful, environments have a fairly decent amount of clutter to chuck about, texturing is well done, but the actual levels are fairly boxy with a distinctly dated feel regarding convoluted level design and general forward progression. Overall it's a visually appealing game that is mostly pleasing on the eye, but theres areas where things feel a little flat.
So a bit of a surprise really, the combat is good fun, the story is pure zombie Nazi hokum, but entertaining enough, the levels whilst simply are fairly sprawling. A good fun, simple game, where the delight comes from a well placed grenade flinging a bloody crowd of 'Schnell' shrieking soldiers into the air, or disolving people with the particle cannon. Brain off fun, but sometimes that's precisely what you need.