Prey centres on the story of Tommy, a Cherokee desperately trying to escape the confines of his heritage, who gets sucked into an intergalactic conflict when a bunch of aliens kidnap him, along with his girlfriend Jen and his grandfather.
Prey does very well on the visual front, with some very nice looking characters, environments and weaponry to use. The story, while formulaic, is well executed and driven along at a sound pace. The soundtrack and effects also are pretty good, though not particularly memorable against other leading FPS titles. The physics engine is particularly noteworthy, with some interesting features, such as the walkways which permit Tommy to walk against gravity. The 'wormholes' (which allow characters to move between areas) are also well executed, and all these neat trick combine well to produce a sense of disorientation, which adds to the atmosphere. It should be noted that, despite this, it never quite stands up to the offerings of Half Life 2.
Enemy design is interesting, with plenty of varied aliens to desptach, though if you've already played the likes of Doom 3 & Quake 4 you probably won't be overwhelmed. The AI is not bad at all, with aliens using wormholes and the gravity walkways to their advantage. The weapons, while nice looking, don't really have the 'feel' of weaponry offered by the likes of Black, and don't really stray too far outside of convention.
The main area where Prey falls down is in longetivity. An average gamer should work through this in around 8 - 10 hours. Aside from playing in Cherokee (Hard) mode, the handful of mini-games and the bolt-on, by-the-numbers deathmatch multiplayer, there isn't really a lot to draw you back to this title.
That said, for under £10, Prey can certainhly hold it's head high stood alongside most other FPS titles on the market. This is undoubtedbly great value, and a worthwhile purchase for fans of the genre.
Buy This If You Liked: Doom 3, Quake 4
Not As Good As: Half Life 2