I was in closed beta playing right up until open beta ended yesterday. Based on what I've seen from my experience there this game is alot of fun. Firstly character creation is imense, if you've played the CoX games it will be familiar to you however the customisation is taken up to another level, hundereds of options and a multitude of sliders, 4 colour combination instead of CoX's 2 and also the ability to customise individual parts like shouders, gloves eyes etc instead of both.
The game plays like its intended to, more like a console game than a traditional MMO, the standard settitings needed some customisation to work best for me but thats just a personal thing. As it wasa designed to be portable to Xbox (more info pending we are told) it plays on the xbob game pad, and suprisingly well too. For an MMO it doesn't follow the usual holy trinity of Healer, Tank and Dps, the game has done away with classes and you create your character by picking literraly any powers you want from the whole game. Of course it is still possible to create a healer or a tank but the style of play makes it possible to take powers from all aspects and switch between roles using the "roles" and "builds" systems.
The nemesis system is an awesome addition, usiing the same creator that you create your characters with you can create an arch enemy, pick his henchmen and personality and he/she will attack you randomly and there will me mission arcs leading to the grande finale showdown.
Its not without its bugs of course. Whilst I know it was just a beta I'd expect to see a few creep past into launch. But I have played half a dozen MMORPG launches and if I'm honest this beta was probably more polished than all of them. Gameplay can get a bit repetetive some times and there are only 5 zones making it in at launch. We have been told by criptic they have a long term commitment to bring out quality content updates on a regular basis, this of course remains to be seen.
PvP is in aswell in the form of competition matches, underground fighting rings and apocalypse training scenarios. In a similar fashion to WAR xp can be earned via PvP but at a slightly lower rate than PvE. Also taken from WAR is the open mission concept whereby a mission happeens in progresivly harder stages out in the open world and any player in the are can drop in and take part, grouped or not and reveive a share of the rewards.
The game wil include microtransactions in the future which is something I always find diagreeable in a pay 2 play MMO but we have been assured anything that effects gameplay will be achievable in game and anything else is cosmetic. Another criticism I have is that some of the descriptions for powers and advantages and often game mechanics is vague and confusing though they do seem to be updating alot of it on a regular basis.
All in all I loved my time on this and can't wait for it to be released. Whether the game has the ability to keep me on for a long time I have yet to see. I'm looking forwards to see what the end game content is trully like and whether the promised content lives up to the PR. I'm also looking forward to the future addition of SG bases, a greate feature from CoX that hasn't made it into launch on CO. But I highly reccomend this game to any super entheusiast and look forward to seeing you in there, it would have had 5 stars had there been just that little bit more variety in the game world but I have faith that will come soon enough.