The game is good, fluid combat, same fairly good customisation options and inbuilt ability to reset your talents and skill for very little in game money.
The problem with this game is that is too fast, in a week you are lvl 30 (3 days if you work hard on it and you know how to do it), the best gear can be achieved in a month of raiding (a team of 8 players) and doing hard alerts (a team of 4 players).
So you are left with grinding for feats that will give you extra skill points to max you skills but truth to be told many player will not have the patience and spare time to just do races over and over, collect collectable that spawn randomly, etc.
The other option is of course PvP (player vs. player) and that is always fun if you find a group of other player to join forces with and find enough players online on the opposite side to join the various arenas; PvP is fun but is also repetitive after a while and you do it mostly to grind feats or PvP armour only available through PvP arenas.
The truth is, if you are a hard core MMORPG player this game is a simplified version that appeal to bore hard core MMORPG players or people that never played a proper MMORPG before.
By all means, I am not saying that this game is not a good purchase I only say the longevity of the game is limited because IMHO it is a quick and dirty MMORPG. And the situation is even worst if you are an International Player (non US) as the servers population is dropping fast and that makes most of the multiplayer activities hard to do, especially for new characters.
On the other hand, a word of warning to all the console players out there that did not play a MMORPG before, they are proven to be quite addictive and even if grinding is boring the lure of the possibility to get that extra feat to show off the extra skill point is very difficult to resist.