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Product Reviews

Reviewer:
Spuddy123
Reviews:
0
Votes:
14 (100% helpful)

Page 1 of 0

  1.  Disappointing.

    Posted: 

    The idea behind this game is a good one, so much so that it has been copied time and time again on most platforms. However, How Old Is Your Brain has some major flaws, that ultimately prevent it from ever being totally accurate.
    First things first, a review of the game itself. In a nutshell, the game provides tasks that are supposed to improve your memory, general brain functions etc, such as quick maths problems, colour recognition tasks and other such challenges. All of these in principle are fantastic ideas, if not a tad boring. Infact these tasks do get you working up a mental sweat after just minutes of play. The better you get at these tasks, the more you unlock, meaning that you have something to work for, at least for a few weeks, other than reducing your brain age. The tasks in this game, although dull in comparison to the brilliant Big Brain Academy, are good.
    The problem with the game, is the way the tasks are undertaken. All rely totally on either voice recognition, or the user manually writing answers of the touch screen. A nice idea in principle, however the DS has problems with the recognition. For example, the colour tasks requires you to say the colours you see on screen. On nearly every attempt I have had at this puzzle, i've had at least one occasion where what i say is completely misinterpreted, causing a wrong answer, causing time lost, causing higher brain age etc, you get the picture. Then onto the touch screen. The idea of a lot of the tasks are that you have to complete them as quickly as possible. This means quick writing. This also equals unrecognised digits. The DS will often pick up 5's as 8's (for me anyway) and loves to randomly pick a number for you on the odd occasion...Once again, this all leads to inaccuracies.
    In fairness, it's a nice idea, but it's also been done far better by others since. The only real plus for this title is the 100 sudoku puzzles included with the game. That's all i use it for now. For actual brain training, I suggest Big Brain Academy.

  2.  Excellent

    Posted: 

    Phoenix Wright: Ace Attorney is the first in the series of Ace Attorney games, and follows Phoenix through his first five trials as a defence attorney. Having already played Apollo Justice: Ace Attorney, I was expecting a great game. And i wasn't disappointed. Although it's obvious that this game is the first, due to a few things lacking i.e. no special skill, the game is as good as ever. Converted from the GBA, this game isn't as graphically polished as Apollo Justice, but there isn't that much difference, and who plays these games for graphics anyway?
    As stated before, the game is spilt into 5 cases, the initial one being extremely short, however this just serves as a tutorial case, so all is forgiven. You can't examine evidence in the 3D style seen in Apollo Justice, well not at least until the final case, but this takes nothing away from the gameplay. The cases are full of rememberable characters, and are all very interesting. Well worth it if you can find a copy.

  3.  Nice Product.

    Posted: 

    This case does pretty much what it should do. It keeps your shiny DS console clean and safe. The console is held in by two elastic straps, that hold the DS safely, with zero risk of it falling out when you unzip it. It's fairly well made, and although the fit is extremely snug, there is plenty of protection should you drop, or knock it. The only minor gripe I have with it, is that although the section for your games is fairly large, allowing for 15+ carts if you have that many, they're also not held in by anything other than a netted section. This means that you will regularly open the case, only to be met with a cartridge to the head, or even worse, a lost game! Even so, it's a good product, and well worth the money.

  4.  So good, it's criminal!

    Posted: 

    I'd never heard of any of the Ace Attorney games before this (somewhat complusive) purchase, but i'm so glad I made the jump. This game has to be the best game i've played on the DS system so far, for so many reasons.
    Initially, I feared i'd made an error in buying this. The game seemed slow, the animation minimal. The game felt like a port of a japanese game that wouldn't translate as well as it should into English. However, after a few minutes of play, my fears were shattered. The game is a joy to play. Humour in the game, which is present almost continously, is at worst a cause for a smile, at best laugh out loud material. The characters are vivid and unforgettable, and by the end of the game you feel like you care about the plot, and the fate of all involved.
    Basic gameplay can be slow paced, with you having to press witnesses continously, just to get the truth from them. Occasionally, you also have to use Apollo Justice's special 'perception' skill; an ability that allows you to spot nervous twitches on those in the stand, revealing weak points in their testimonies. This in particular can become frustrating, as more often than not, the twitch is a minor movement of a body part, that last about half a second, somethere in a 20-30 second testimony. However, when you do catch a witness out, be it with evidence you find prior and during the court cases, the satisfaction is worth the trouble.
    For a DS game, this title is huge. The game is split into 4 top quality cases (think Jonathan Creek on speed) that will keep you guessing until the very end. Excluding the first case, all are split into numerous sections of court cases, and of you visiting various locations for the evidence. The game is linear to the point that you cannot continue until you've found everything, but it's better that way, trust me. The whole game will last weeks if you are a casual player, as the cases, (the third in particular) seems to go on for ages.
    In conclusion this game is an absolute belter. It's not a serious 'lawyer sim', but who would want that anyway? Probably one of the only games worthy of £30 price tag, simply through the amount of time it takes to finish. Not for the littleuns, but for those older gamers, you have to buy this game. I'll certainly be looking to the other titles...

  5.  Windwaker light.

    Posted: 

    This has to be one of the very best on the DS system. I've been a Zelda fan for years, and was very excited when I found out that Nintendo were releasing a sequel to my favourite Zelda to date, WindWaker. And although this game is very basic in some respects, (i.e Dungeons that last nowhere near the length of time you'd expect from you're home console versions, watered down versions of pretty much everything from it's prequel) it's amazingly intuitive. The game is controlled exclusively with the stylus, which can cause frustration when trying to roll (Grrr!) or do Link's signature roundhouse attack (Double Grr!), but manages to redeem itself with the game being so easy to play otherwise. The stylus also allows for something rather cool, map annotation. This may sound silly, but when you end up discovering and charting whole new islands from scratch, right down to actually mapping it out on a blank sheet, you being to truely feel you're out there adventuring. The puzzles are fairly easy to figure out in game, as most are solved by simply marking locations on a map, then going from A to B, however the inbuilt microphone has a major part to play in some puzzles. I won't ruin anything too much, as the wow factor will be lost, but as an example of the very first basic use of the mic in game, there is a section where you realise the target you are looking for is on the other side of a door and you need to get her attention. By simply shouting into the mic, you grab her attention. It's little touches like this, and the fact that Phantom Hourglass has some of the best graphics on the DS, that makes this title a short, but ultimately rememberable experience. Storyline wise, there has been better, and true hardcore Zelda fanatics may be forgiven for thinking it's just a little bit of a cop-out in comparison to some of the more grandeur titles available. Nevertheless, DS-wise, this takes some beating, and is a great introduction, or addition for those new and old. If you own a DS, you should own this too!

  6.  Not for the hardcore gamer, but good all the same.

    Posted: 

    I originally bought the DS to play The Legend of Zelda: Phantom Hourglass, and The New Super Mario Bros. These two games looked fantastic, and Zelda particularly caught my attention as another intuitive product from those at Nintendo. However, after going in all guns-a-blazin' and purchasing this product, i realised that i'd neglected to have a real look at the DS's back catalogue. There seems to be a huge range of games aimed at younger children, as there are for the casual gamer, as you would expect from Nintendo. However, in the real hardcore gaming department there seems to be a distinct lack of anything worth buying at the moment, in my opinion. But enough of my moaning, as if you're buying a DS, you're probably not looking for what i was, and games like Nintendogs and Brain Age are games that will keep you busy with almost infinite replayability. The graphics chip inside the DS produces something that comes up just better than that of the N64, and although this means that games like Mario Kart DS may look a little blocky, the systems winning titles rarely suffer. Infact, The Legend of Zelda: Phantom Hourglass's graphics look absolutely stunning on the small screens, and once again, game like brain age etc were never going to suffer from a bad graphics engine anyway. The whole package is a touch of class, with the stylus and touch screen ability offering something the PSP can't do, along with the dual screens and a microphone, which also adds some groundbreaking additions to the handheld system. The screens themselves are very durable, especially the bottom screen, which is touch sensative, although in time it can become prone to light scratches, and if your obsessed with keeping everything just right like me, you'll want to invest in some good quality screen protectors. The actual console has a 3 hour charge time from empty, and the battery lasts anywhere from around 5 - 15 ish hours, dependant on what brightness setting you set the screen. In conclusion, the DS Lite is a fantastic product. Well worth it if you've not owned a DS, probably not so much if you have the original, although it looks better. If your looking for portable fun along the lines of what the Wii offers you in your living room, buy this today. If you're looking for stonking graphics, with lots of mainstream names along the lines of GTA etc, don't touch this with a barge pole. Pure unadulterated fun!

  7.  Better than expected, but will still take will power!

    Posted: 

    Prior to the release of this, i read a lot of people calling this a gimmick, and after the release of Mario Kart Wii, and it's gimmicky wheel, i was beginning to think that I could well be wasting £70. Thankfully, however, my fears have been brushed aside, in some style. The board is wider, and a lot heavier than i expected, however, it's well made, and extremely sturdy. Pads on the bottom will keep it from moving anywhere while you're on it, so whether you have laminate, or carpet, you're going to be able to exercise safely. As a side note, if you do have hard flooring, it may also be advisable to either buy a yoga mat or find something more comfortable like a duvet to keep handy, as some of the muscle exercises involving lying down, which will hurt after a while. Anyway, the game starts up as usual, although I understand an update is required from the Wifi connection if you haven't already downloaded it previously when playing Mario Kart Wii. The exercises themselves range from average to good, but all of them benefit you exactly as they should, which was a main worry of mine. There is the odd 'event' that doesn't respond as well to the board as others, (the football heading one that's been flashed around on all of the trailers is a prime suspect), but the rest are perfect. The game allows you to set targets, whether it be to lose weight, or gain it, over a period between 1 week to 3 months, however it doesn't really advise you on what to do next. My target, for example, is to gain weight, and although it's fairly obvious that part of that would be more muscle training, it never really states that. It simply lets you head off and do what the hell you like. Even so, this is still a great way to get fit, and although ultimately, the games will get boring after a few weeks, muster some of that good ol' will power, and this will benefit you no end. If you don't, this will be another game to get pushed to the back burner.

  8.  Great fun.

    Posted: 

    This game is great fun, and an absolute steal considering it comes bundled with the Wii. However, if you've purchased a pre-owned console, or for whatever reason you didn't get your copy of Wii Sports, this game is worth the money. The controls for each of the sports are basic, mimicking the exact actions on screen, making the learning curve almost non-existant and allowing everyone to get involved. In terms of accessability, this has to be tops on the vast list of Wii games. 5 different sports are included on the disc, these being Tennis, Baseball, Bowling (Ten-Pin), Golf and Boxing. The graphics are basic, without taking anything away from the games, and training modes for each sport are including, allowing you to gain medals for completing various feats. There is also a fitness section, which hands you three randomly selected training scenarios, from any of the 5 sports. It then calculates things like reaction time, etc, and gives you a fitness age. It's a little basic compared to what Wii Fit will ultimatley offer, however, this game is more about the fun than the fitness side of things. In conclusion, this is one of the best games on the Wii. All credit to Nintendo for providing this with the system, as by rights they could have easily sold it separately, and made far more profit.

  9.  Buggy.

    Posted: 

    This is a great game, and accessable in comparison to the previous installment. The game itself will last you for absolute months, possibly even years, if you do everything in the game, however it may take you a few attempts, and it's not due to the difficulty. The game, even after numerous updates, is bugged. And i'm not talking about a few minor niggles. I'm talking about bugs that can actually stop you progressing in significant areas of the game. It was always going to be a hazard with a game this massive and graphically superior to all in it's genre, but they simply haven't play tested the game enough. Like i said, this is a great game, but it can't be classed as a classic, simply because of it's glaring problems.

  10.  Good, just not great

    Posted: 

    I'm not sure whether it's that i was expecting too much from this title, but Mario Kart Wii just seems to be lacking in key areas to make it a great. I've been playing Mario Kart since the days of the SNES, and was brimming with excitement when Mario Kart finally arrived, with it's main attraction, the Wii Wheel packaged in. There are now 8 different cups to compete in, four containing new tracks, and four that contain a mixture of remakes from all of the previous editions. The new tracks are good, without ever standing out as classics, whereas (for me anyway) the retro tracks hold much more appeal. The racer limit which has always been eight, has now been upped to twelve, presumably to accommadate the much hyped Wifi Connection mode, which i will get to later. Vs Race, Time Trial and Battle Mode are all still there, however Battle seems to have had the most drastic overhall. Once again, it appears that the Wifi Connection has pushed this decision, but Balloon Battle and Coin Runner modes are now team only. That's right, no more one on one, with the first to burst all three balloons as the winner. It's now a time limited match, where teams of six vs six take each other on, bursting balloons or collecting coins. A side note on balloon battle, is that protecting your 3 balloons has now lost it's urgency, as if you lose all three, you simply respawn with 3 more, and one point is deducted from your teams score. This penalty seems slightly confusing, as it's not really harsh enough for anyone to really care, and has slightly ruined a great mode for me.
    The Wii Wheel that comes packaged with the game is well built, and by far the best made wheel on the market, but it is ultmately a gimic. Up until now i'd believed the hype that this would be the best controller for Mario Kart, and I still really want to believe it is, but the game seems to be so much easier with the classic controller. The wheel is fun, and great when playing against your mates (providing they have a wheel too), but for more serious play, it just doesn't cut it. A lot of people will disagree, but with the exception of one online match, all of the leading players i've matched up against use a joypad.
    The online mode itself is probably the saviour of this game. It was actually advertised that you could do anything online that you could do in single player, but i'm yet to find a way of playing a cup online, although it may be possible with saved friends. A side from this, online play in battle mode, and vs mode is exceptionally good. There's no lag, and a voting system allows everyone to eventually play the map of there choice. You can also download time trial ghost data from anyone, and use it as a benchmark for your own attempts.
    All in all, this is a good game, but it's not at all different from anything we've seen before, bar the roster and a few new tweeks. Buy this when you can by all means, just don't expect it to be the groundbreaking wii game that it's been built up to be.