First off - let's get the plus points done. FC2 looks very, very good indeed. From fluttering leaves, to sun haze through the trees - it is a joy for the eyes. There is also very little in the loading times between sections - in fact, it's almost seamless - much, much better than the likes of Oblivion where loading times (no matter how short) hamper the play experience when moving about the land.
It sounds good too, from the atmospheric background noises, to the weapons firing, to the dialogue of people you encounter.
I also really like the jam/unjam situation with the weapons. Pick up a rusty 'ol AK-47 and you can almost guarantee that it will jam half way through a firefight. They are nearly always easy to unjam and it ranges from the characters hands bashing the mechanism to make it work to flamethrowers leaking fluid everywhere.
The fire effects are also great to watch (and utilise). Spot a small encampment nearby and its easy to lob an incendiary grenade into it and watch the grass, trees and shrubs catch fire and normally trap the people defending it.
As a game however, FC2 leaves a lot to be desired. As I said in the title, it seems really confused as to what it wants to be. Whereas the likes of Oblivion allows you to develop and grow your character's skills and abilities, FC2 does little other than allow you to buy experience and realiability upgrades for certain weapons. There is very little in the way of an RPG going on here.
But as an FPS game, it is severely lacking also. Enemies are too infrequent and when they do turn up, they are very easy to overpower and defeat. The rifles you pick up have 100% accuracy and have no deviation in terms of stamina, breathing, or whether or not you are crouched or fully stood upright. Spot an enemy at distance, simply aim with the rifle and line up the crosshair. It will ALWAYS hit.
I've now charged head-first into several areas of the game where I am severely outnumbered and have always come out the winner. Most smaller checkpoints have between three and five enemies manning them and are stupidly easy to beat. Pick off one or two men from a distance, then charge in and kill the remaining people with either an SMG or assault rifle.
The missions (so far) have been unoriginal and quite repetitive. Take on an assignment from an arms dealer to take out a rival's shipment and on your return, you get offered pretty much the same mission again, but in a different location this time.
And this travelling factor is by far the biggest issue within FC2. You need to travel everywhere to get anything done. So even when you are behind the wheel of a car or jeep, you have a lengthy drive ahead of you, through various checkpoints of dumb enemies. Made worse by the fact that they will normally jump into the their own vehicles and always give chase. Which in itself wouldn't be a problem, if the driving model 'felt' good. It doesn't. Basic car physics at best.
Then there is a malaria sub-story going on. What this actually involves is your character's vision being severely impaired unless you take an malaria tablet. If the developers meant this to be a 'neat' addition to the storyline, it offers little else than a frustration - especially when you run out of medicine.
FC2 is nothing like the linear story-based view of the original Far Cry. But in trying to make it extremely open-form and free-flowing, they have essentially made a game that is too few on its good points and full of many weak aspects that don't combine to make an engrossing and worthwhile game.
Once you have had enough of the pretty graphics and fought your way out of a dozen skirmishes - you realise that the FC2 experience is actually quite shallow. A shame.