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Product Reviews

23 (22% helpful)

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  1.  Does not compare to it's predecessor


    Nonetheless, a gripping and engrossing finale to the story of the Resident Evil franchise. Bosses are challenging, require, at times, some careful tactical thinking, vary and all have strong ties into the story. Thankfully, Capcom had once again avoided repetition by altering the environment quite interestingly, where one minute you're in a disease-infected African village and the next your in a laboratory, before you're yet again plunged into a dark cave with giant spiders. One thing that made THIS stand out from its predecessor, however, was the stress put on the idea of co-operation; working as a team. In RE4, Ashley only co-operates at the most appropriatte of times, only helping out with solving puzzles and opening doors Leon could not do himself. In RE5, however, Sheva Alomar not only solves puzzles, but fights in open-combat, heals you, and at times cannot do anything without your help. A real emphasis has been put on this, which thankfully saved it from becoming a dissapointment,

    However, the horror-aspect is lost, with the infamous bag-headed, chainsaw-wielding, high-pitched squeling psycho only aleviating pulses for occasional moments during the game, and unfortunately their appearances are infrequent, leaving, well, a calm and slow-pacing atmosphere which isn't exactly what Resident Evil was designed to be. The iconic scene of Leon walking in an underground sewer, dodging bloody spikes from a crazed parasite insect with intense music was lost in this game, unfortunately, and had they put it in at least once, it would've made a considerable difference.

    To conclude, it's pretty damn impressive, and I'm proud it was shortlisted for the Golden Joystick Awards, because for a PS3 videogame it is excellent, unfortunately, as a PS2 franchise, it would have failed.

  2.  Well... (Based on E3 Demo)


    ...the game is stunning, there's no doubt about that. The graphics, the texture, the gameplay, the weapons, the enemies have all been remastered brilliantly...

    ...so, what trouble me?

    The game resembles the previous two FAR TOO MUCH. The gameplay and enemies, although tweeked in some areas, would leave aspirational Kratos lovers yearning for just that extra bit more.

    Now, i may be wrong in saying this because Sony have kept it in secrecy since its revealing at E3 2009; save for the odd magazine previews and online screenshots, and they may just simply restrict us to play and feel and immerse ourselves in as little as possible, in an attempt to make us drool over it as much as the previous two titles.

    But this is a gamble, and although will sweep awards in numerous catagories, is beginning to appeal to a narrower target market. It is beginning to attract those who have NEVER PLAYED THE GOD OF WAR SERIES BEFORE. Now, I may be wrong in saying this, again - but, what if I'm not?

    This game deserves applaud and commemoration for the last in the series, but its strong similarity may make it only appeal to newcomers, thus meaning Sony will not be generating the revenue they deserve, nor the recognition.

    Just keep that in mind, but remember what I said, I may be wrong...

  3.  Based on the demo


    Having completed the Heavy Rain Four Days Challenge and being offered an exclusive code to download the demo, I almost had to play it immediately. This is a videogame which i have been highly anticipating for since its first appearance in June 2009, and now with only 2 weeks left, the anticipation is growing bigger and bigger, and the demo only adds to my impatience. It is superb, and one which any gamer should consider playing, simply because it is different - different in a way that it throws conventional Third Person, First Person Action and Adventure where one must kill this person, carry out this mission, and drive around a map like a total loony, out of the window. Quanticdream has clearly taken a huge gamble here with creating a game that will undoubtedly not favour with many people, but their commitment to finish such an intelligent and complex mature game really shows their confidence. The entire game works on all levels: in a film, the context would be cliche, but in a videogame, it is unique. The dramatic music, the AI, the graphics, the HUD, the contextual controls, and the pitter-patter of thundering rain really strengthens the basis of a disturbing, compelling and utterly enthralling atmosphere for a compelling and enthralling videogame. As Playstation UK Magazine said, put all conventional ideas aside: Call of Duty, Grand Theft Auto, Mass Effect, and you WILL be presented with a superb and undeniably unique masterful presentation of adult adventure thriller. As soon as the videogame is released on the 26th February, i will write another review.

  4.  Eccelente!


    Molto bene Ubisoft Montreal! You have truly outdone yourself. Assassin's Creed 2 is a flawless masterpiece, and a huge round of applause goes to the geniuses behind it. Major improvements, such as the fact that the new protagonist is no longer a robot that carries out task after task, unlike Altair, really helps to engage the reader and empathise with Ezio from his birth to the last minutes within the simulation. Combat, although fluid from the start, is now more challenging, and enemies are even cleverer than you might think. A whole myriad of characters intertwine within the main storyline and that being said, it is the most compelling, intruiging shocking and intelligent story I have ever played. Moreover, and something Ubisoft has harped on about from the beginning, is the more diverse, interesting missions you can now carry out depending on the type of person you want Ezio to appear as. From beating up cheating husbands, to racing theives against the clock across Florence, and from adventuring through amazing assassin tombs to renovating the small village of Monteriggiorno, there is always something to do, should you choose not to always do the main story. But, the main improvement I have to say was the one that REALLY stood out, is the entire concept. There are two completely separate storylines going on within Assassin's Creed 2: one within the Animus machine and one in the ominous perplexity of reality, however are connected by one thing I will not mention. Desmond and Ezio are two flexible, intelligent, interesting and very compelling characters and Ubisoft have succeeded in ensuring that the game engages gamers from right at the beginning, before the opening credits, right to when the credits finish. Do not worry if you have not completed the first game or are new to the series, as the game gives you a brief recap of what has currently occured, and you can always look at the Assassin Creed endings on YouTube. Lest this be something many videogaming firms should aspire to when it comes to sequels. How Assassin's Creed 3 will surpass the impressive opinions of many gamers across the world, I don't know, but with an ending like that, I am more confident than worried. Role on Assassins Creed 3.

  5.  Definitive Sci-Fi Horror - A Videogaming Gem


    The great thing about this game is that it doesn't try too hard to be scary, rather EA has naturally grasped that true desolate, dark, don't-look-back horror theme which is always consistent throughout this game. The idea of dismemberment and lack of ammo adds a true feel of survival and makes the whole experience fell very challenging, even for a skilled gamer. Although fairly short in duration and the shocks sometimes a little predicitable, the fact that this game has blown others away, including the likes of F.E.A.R. and F.E.A.R. 2 makes it an unmatchable, uncompromisable, truly scary and thrilling videogame which many should own. Bring on Dead Space 2.

  6.  The Prestige; The Masterpiece


    The Prestige is an unforgettable grandeur to the show business world; had it not been released, then stoicism and vulgar incomprehensibility would plague this unprecedented and belligerent world we live in

    Christopher Nolan is undoubtedly a true genius; give him a pad and paper, and the final outcome is this.

    Following the exceptional performance of Hugh Jackman and Christian Bale, the way Nolan projected the intense rivalry between these two magicians could only be summed down to one word: spectacular.

    What also adds to the melodramatic motion picture is the consistency of the illusions and remarkable tricks that are played out between these two assertive and challenging men.

    If there was any other way to ameliorate this magical masterpiece, it must be a misapprehended fallacy or perfidious inferiority that would obliterate the plausible and prominent, the piece de resistance film: The Prestige.