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10 New from
My wallet was a bit heavy one day and I like games based during wartime, so I bought The Saboteur. Although I'm only two thirds of the way through it, I think that overall it is a fantastic game.
The world you inhabit is massive. Games like this still amaze me. How can I spend 10 minutes driving across the world without a single loading screen or pause? It's also probably the most vibrant and varied world I have personally seen in a computer game. It may not have the comical quirks of a GTA game, but it makes up for it in sheer beauty. Paris has never looked so good.
I have very little patience with computer games. If something takes me more than five attempts, I'm probably going to give up. This is another area where, for me at least, The Saboteur is excellent. It provides a challenge whilst never giving me that annoying feeling that it's actually impossible, and there is a room full of game developers laughing hysterically at my frustration. The main story is also not hugely long, but there is plenty of free play stuff to blow up, and for that reason, it's a great game for dipping in and out of as well as one for getting really involved in. I regularly challenge myself to blow things up in the most creative way I can, and that's where this game's greatest strength lies, the flexibility it offers in general play.
The side missions can be a bit repetitive. Having said that, this is an accusation I would level at a lot of these types of games, especially GTA. All of GTA's missions fall into one of about 4 categories (follow someone/blow something up/collect something etc.) and there is very little room for being inventive within those missions. In The Saboteur you can decide how you want to go about destroying/killing your target for yourself. Having looked at various walkthroughs of missions I've completed, most of the time I have taken a different strategy and that level of flexibility within missions is great, and in my mind it also removes the element of repetition.
I've read a few reviews saying that the voice acting is rubbish. To be honest, I hadn't noticed and even now I think about it, it seems fine to me. Perhaps I am less discerning about my voice actors than other people.
Other gripes I have include the climbing mechanics being a bit slow and tedious and the stealth system when you are disguised is a bit odd. These are miniscule though compared to the positives. It is inevitable that this game will be compared with GTA4, and I think it wins by a mile. I got GTA4 and was bored after a few hours. I can't wait to get home most days so I can go about sabotaging some more Nazi installations in whatever way I feel is appropriate. The worst thing about this game is that Pandemic Studios no longer exist and therefore a sequel is unlikely.
Shooting Stars 2009
19 New from
It's always a bit of a worry when a legendary series comes back years after it ended. On first viewing the one off special and this series were ok, but not really on a par with the memories from the orginals. However, watching it through again it gets funnier each time. Shooting Stars was always genius, and the new series is too. Brilliant entertainment.
Pendulum - CD
36 New from
Hold Your Colour was fantastic. It was full of tracks which you just couldn't help but throw yourself around the room to. It has earned itself a permanent place on my walkman whilst other albums chop and change daily.
In Silico would appear to represent a backward step for Pendulum. Most of the tracks sound the same due to the over processed vocals which intrude on the rest of the track. As someone else has mentioned, there is a muse type feeling about the whole thing which leads me to the conclusion that this a Rock album with DnB influences whereas Hold Your Colour was the opposite, and it worked better.
The album is however a masterclass in production with every track sounding perfect in every way, that is until you put them together on one CD. That is where In Silico falls down, you've heard one... you've heard them all.
Its good, but its not good enough.