As a fan of the series, I couldn't wait for my copy to arrive, and I think it was worth the wait. So whats new in the latest installment?
The cutscenes have obviously been revamped for the ps3, and offer slightly more insight to the characters involved and the battle you're currently playing. Some officers have also been redesigned, and look better than ever, IMO.
Attacks are more consistent, just keep swinging! Very little hang time after executing the last move in your arsenal as opposed to previous versions. Also, increase your attack damage, combo amount and distance by building the new Renbu guage by chaining successful hits on enemies.
The character development system has had a facelift, and is basically the same as the sphere grid from Final Fantasy X. Weapons now have abilities, such as blocking arrows whilst fighting. Players can obtain new mounts from enemy officers on the battlefield, and level them up to increase stats.
Base takeovers are the same as in gundam warriors, where the base strength is shown by a number, and players must knock it to zero before successfully capturing the base.
New musou specials include True Speed: which will increase a players speed allowing powerful dash attacks, Swift Attack: which will increase your renbu rank to infinite, allowing more damage and range, Volley: which launches a volley of arrows at surrounding enemies, Fire: which starts a fire around the player, and even sets bases on fire, and finally Rockfall: which will drop rocks on surrounding enemies.
Other features include, being able to swim (although this prevents players from attacking while in water), being able to climb ladders, which will often result in defending soldiers dropping rocks on your head, which can be blocked. ;) Banner carriers raise morale of nearby officers and troops.
Officers also have spirit levels which have stronger effect than morale, and can often decide the outcome of the battle. Siege battles make a return, as engineers require protection while they setup their catapults and weapons of war to wreak havoc on helpless defenders. Also new are encircled battles, where a player runs off to far ahead into an enemy crowd, the troops will circle around him and an enemy officer will enter the circle much like a playground fight. Although players should be wary, as too many troops onscreen at once tends to cause graphic slowdown.
Weapon deadlocks now have a gauge in the middle of the screen to show progress. Basically the list goes on, and I don't have time to list any further features, but theres plenty to keep diehard fans occupied, as well as entertain new players too.