What makes a game scary?
Having played through this game, I can happily say that Darkling Room know exactly how to make scary adventure games. This game packs scares, thrills and exploration into a tightly knit story, with gorgeous artistic graphics, and puzzles galore.
Created by UK games developer, Jonathan Boakes, this worthy sequel follows the exploits and adventure of a young map maker exploring the Cornish Coast. A local legend leads him to the rock based Lighthouse of "Fetch Rock". It is here that three lighthouse keepers have disappeared without trace.
Using time travel, ghost hunting gadgets and your wits the story unfolds one creepy chapter after another. There is far more to this mystery than just the hauntings (which, by the way, are done very effectively), as the past interferes with the future, and visa-versa.
One huge bonus, included in this chilling tale, is the ability to explore the same location in various time periods, and movements of the day. It is fascinating to see how we treat the buildings of old, and that the dead do not like to give up their homes as easily as we might like.
Graphically the game is stunning, with artistic endeavour ploughed into each screen, presenting a spooky world for us to explore. This is backed up by the sound design, which, I am not ashamed to admit had me glancing around the room on several occasions, if only to check the moans and whispers were not in the real world with me.
At under 10 quid, this game is a must for adventurers and ghost story fans. With parallels to films like Blair Witch, and TV like MostHaunted, I can promise you will not be disappointed.
Don't have nightmares!