It took me a while to get into this game. The drawn out cut scenes filled with characters I don't know or care about were a bit tedious and the cut scenes can't be skipped, more on this later.
Compared to things like Uncharted, the mix of cut scenes and playable sections feels a bit clumps and incredibly obvious, you're not playing a movie, it' flip flops between being a movie and a game, even going so far as to commandeer the sniper-rifle scoped view to follow a character for the story's sake, would it have killed them to let the player follow him them selves?
Once i did get into the characters and story the levels also started getting a little longer and something you can get your teeth into, and by the end I was loving it.
Then comes the replay-ability, I was stoked to give the challenges (grinds) a try and get a few achievements...BUT...
As I said earlier the game is constructed in such a way that the level is loading while the cut scene is playing, so that means if you want to replay a level to collect something you've got to watch the same cut scenes over and over and over, and my life can they get old fast.
The controls are OK, bullet time is very nice but out with that Max's regular lumbering around seems very clumsy, i already referenced uncharted but the little things like Drake touching the wall or obstacles really makes it, in this max just bumps into stuff, if you walk into a table with chairs and glass bottles the chairs move, the glass bottles smash instantly and the table itself seems stuck to the floor with ungodly force. All in all that paints the picture of a pretty unrealistic environment.
It's decent enough but for a game with so many achievements to get it should be a little easier to reply.