That is pretty much the impression I have been left with. Like Zelda: Twilight Princess, MP:III is a fantastic game, easily one of the Wii's truly AAA titles. However, like Zelda, the game is suffering from a formula stagnation.
Had the Wii control system been a mere tinkering with the Gamecube remote, this game would have felt like a case of deja vu. Thankfully, the Wii control system masks the games lack of new ideas. Simply, the Wii remote works brilliantly and puts an end to the question of whether FPS games can work on the Wii.
There are some lovely touches here and there, such as thrusting the nunchuk forward to grapple an item and yanking it back to pull said item, whether it be a door obstruction or an enemy shield.
Presentation wise, the graphics, while superb in the cut scenes, is not much better than Gamecube standard in the actual game, although is does support HDTV/ 60 Hz TV's meaning you can have a clearer resolution if you have the necessary equipment.
And whilst we're at it, where's the online support? Sure, there's a few gimmicky features, but where's the multiplayer? They got Metroid: Hunters working on the DS, so there's no excuse for that here. Considering Nintendo built wi-fi support in to the Wii console, it is utterly baffling that there is not more substantial support for online gaming.
All in all, a Wii must. Just don't expect a revolution in gaming.
-Wii control system. Engaging, engrossing, proof of the Wii's potential.
-Despite its familiar style, the game is still much fun.
-Decent length. You will get many hours out of this game.
-HDTV/ 60Hz support.
-In terms of gaming formula, it is practically identical to the previous Metroid Prime titles.
-No online multi player.
-Does not push the Wii visually. Looks like a top Gamecube title at best.