Pre-Killzone 2 demo: devastating, visual effects; cinematic gameplay and atmospherically perfect graphics. Killzone 2 (full game): sustained demo essentials; edge-of-seat campaign mode and completely dominating online multiplayer. Four years of preparation had evidently appeared through a first kill of the astutely trained Helghast on Corinth River.
As I had already seen a shocking amount of footage from E3 2005 and later, 2007, my expectations were pretty much higher than when first playing COD 4. Since then, I have read two magazine reviews and played the surprisingly short demo. Even before the full game was on shelves, I thought no game could beat this one. Pre-orders of the game had imminently topped over 1.1 million units in Europe alone. Although, would this PS3-only game be pivotal in enormous, global success?
Firstly, I came across the campaign mode, which I had already played through (half of the first level). And it was extraordinarily sublime! Whilst changing the controls to the popularly preferred Call of Duty controls, I found the gameplay profoundly exciting and the Helghast similar to the obnoxious COD Nazis - like the reviews had commented.
The battles take place mostly either in Helghan itself or the ISA space base. Attention to detail is so defining in K2's renaissance as hammering the hostiles with your M8 will leave you as satisfied as hitting an electrical Helghan bug with the butt of your gun. Furthermore, the alternate paths that you can take are endlessly playable - whether stealth-wise or guns blazing. (Though the sneaking may not work in some of the overcrowded, isolated desert bunkers).
Not forgetting the multiplayer mode, with the Killzone team prioritising the cooperative side within the online play. This mode includes a dozen ranks and seven classes for you to enjoy your simulated K2 experience. It bodes well to most, as five missions including: Assassination and Body count. With 31 other players, you fight through dynamic FPS gameplay and work as a team - whether your a Medic or a Tactician (each with primary and secondary actions such as reviving downed team mates or creating spawn spots) - everyone has a part. The juxtaposition of COD online is very short, though you won't get as easily bored as most Modern Warfare veterans.
Lastly, the skirmish mode is the extra step further that this game has been willing to take. This includes a maximum of 15 bots for you to play against and with (just like the classic TimeSplitters series) on any of the multiplayer maps. Maybe an addition that will make this game edge ahead in the gaming market.
What have I gathered from playing this PlayStation 3 exclusive? Well, I have realised what a remarkable game developers are able to produce in these modern times. Killzone 2 is a landmark for future generations of games is substantial in competitive encouragement. It's a shame that it isn't two player, but then again there is always room for improvements. It is only behind Grand Theft Auto 4 and Metal Gear Solid 4 as the fastest moving PS3 game to date. This is the paramount seventh generation game and will endorse quality gaming for future first person shooters. GG's commitment makes World At War look like a radically poor, radically rushed game - proving quality overcomes quantity, once again.