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Product Reviews

3 (67% helpful)

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  1.  Hero or villain, why not both?


    Batman dishes out justice to those deemed evil although he's not morally perfect himself,so you wouldn't think he'd be the best choice for the switch over to the Lego universe but Surprisingly, Lego Batman holds up quite well in a family-friendly way.

    The best thing about Lego Batman is that the script is not tied into any comic book or movie storyline. The developer, Traveller's Tales, created there own concept for this game in which all the villains have broken out of Arkham asylum at the same time and are now roaming the streets of Gotham city concocting acts of super-villainy to unleash against the people of Gotham.

    Its a ridiculously simple storyline, but thats good because It leads to Lego Batman's best mechanic, theres a huge variety of characters is available to use, and this game will stretch beyond household names like the Penguin and The Joker and allow you to experience fighting and playing as lesser known villains such as Hush, Killer Croc and The Mad Hatter. What sets this title apart from the others in the Lego series is that the game features two interlocked storylines.

    While you can foil crime with Batman and Robin, you can then go back and relive the episode through the villains perspective, letting you control a huge array of baddies, each with their own unique powers. From the penguins penguin bomb to scarecrows scare gas, each bad guy is as fun to command as batman and robin, and you'll likely find yourself loving the villains more than the heros.

    It's not that Batman and Robin are lazy though, but they have to solve problems in a different way. While the baddies may be able to get across an acid lake simply by walking across it, the hero's have no superpowers of their own, so they must rely on suits to get the job done. Batman may get around shiny objects by using his demolition suit to blow open a new path, or Robin could use his magnetic suit to climb a metal wall in order to flip a previously unreachable switch. Both have a variety of suits to choose from in order to get the job done, and you're always given the right set of tools in order to accomplish any task. This is an all round family game however it does have one main problem which is the camera. All in all 4/5 because of the pesky camera

  2.  Please don't waste your money


    If there's anything need for speed: Undercover fans were looking forward too most, it's a return to the race from the rozzers gameplay of NFS: Carbon, arguably the best of the racing franchise. Undercover delivers that, with a bucket load of police pursuit, but it doesn't add any interesting features to the game, and an excess of minor annoyances make it feel like NFS has shoved innovation and nostalgia aside and replaced it with High Def polish.

    NFS:UC puts you in the role of an undercover cop posing as a 'wheelman' to infiltrate various street-racing gangs that have connections to extreme criminal activity. You need to earn the trust of the gangs by winning races, damaging everything in sight, and generally making the rozzers really angry.

    It's not the first time live-action cut scenes have been featured in NFS, but this time there's nothing campy about Undercover's cut scenes, they just forward a boring plot with predictable dialogue, mediocre acting, and non existent production values. Sitting through a 5 minute loading screen just so you can watch a ten-second clip of your sexy agency contact sitting in a smoky office gets old tremendously quickly.

    And speaking of loading screens: there are many. Or, as my Grandad said "There seems to be a lot of stopping and starting for a racing game." The loading times wouldn't have seemed so bad three or four years ago, but in today's world there unbearable, especially after Midnight Club: Los Angeles' zero-loading time presentation.

    The NFS faithful will be happy to hear that Undercover's aim and go style of racing is faithful to the franchise. Slide in the direction you want to go, hammer on the triggers, and you're off. And those who considered Midnight Club: LA to be too difficult may enjoy Undercover's gentle learning curve, where the AI doesn't get very aggressive until several hours into the story mode, however when they do get aggressive they'll show no remorse.
    Undercover features all of the race types you'd expect from the traditional games, Circuit and Sprint races are could have benefited from some sort of course marker, since the only way to know where the course winds is to take your eyes off the road and glance down at the GPS in the lower left corner of the screen, which 9 times out of 10 will cause you to crash at murderous speeds.

    The cops are a major factor in three single-player race modes: Escape, where you just have to get them off your tail, Cop Take-Out, which gives you a target number of police cruisers to wreck, and Cost to State, where your goal is to do a certain amount of property damage while running from the law. But even these are hampered by technical glitches. For example, sometimes an Escape race will start with no cops around, and you can just remain still to win the race, which in a way is good because you get money for doing nothing.

    All in all Need for speed: Undercover feels awkward, in my mind the makers just made NFS: Carbon look better and took out lots of features that gave it feeling. If you want a racing game, get Midnight Club: Los Angeles.