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Product Reviews

Reviewer:
DriverJon
Reviews:
0
Votes:
21 (33% helpful)

Page 1 of 0

  1.  BAFTA awarded

    Posted: 

    I've played just about every racing game the PS3 has to offer and I have to say this is the best game there is. The fact that it's been taken off line now is a major disappointment, but Grid 2 is under development I understand. I'll skip graphics and features and get to the real point about this game. If you own a d-pad this game probably isn't for you. You will probably turn into corners too fast and too hard and the car will oversteer and you'll be off. You'd be better off playing GT5 or F1 2010 where a steering limiter is built into the game preventing you from oversteering. You'll be understeering all the way round the tracks but at least you won't oversteer and spin off.

    You may not have the slightest idea what I'm talking about but I'll try and explain. The only way you can gain a true appreciation of the full potential of this game is via a racing wheel with go-kart style pedals. When cornering in GT5 or F1 2010 (just examples of other driving games I've played) you need to get the timing and speed at the right level in order for the car to turn at whatever turning circle the steering will allow. In Grid you need to get the timing and speed at the right level but, most importantly, you also need to judge the correct turning radius into the corner. You have to judge how hard to steer into the corner, unlike F1 or GT5. This feature makes for a more realistic driving style and greater skill for cornering. This feature doesn't appear in any other driving game I've played to date.

    The game also allows for driver assists to be turned off, which adds another dimension to the level of skill required to corner. Not only do you need speed, timing and the correct turning circle but you also need to adjust the rate of acceleration and deceleration into and out of the corners while combating the cars momentum. It takes a huge amount of skill to compete properly with all these variables - but that's just like real racing. In other words, you need to be a very good driver to play this.

    If you want a real driving challenge in a majorly competitive game then this is the game for you. If you want something that you can pick up and master in a few minutes then this game isn't for you. Codemasters have gone to a special effort in making this game as close to a realistic driving game as possible. Yes it is possible to make a game like this, for those who want this type of challenge. Timmy the ten year old will be lost at sea trying to control the car with all these variables going on. He'll lose interest very quickly, but put Timmy on F1 or GT5 and he'll be able to beat Vettel after a short time - think about it!

    I'm suprised Codemasters made the steering in F1 2010 the way they did, when they were able to produce a game as good as this. They are renowned for making realistic driving games all the way from PS1 for Colin Mcrae and Toca touring cars. Failed to deliver on F1 2010 in my opinion. I sincerely hope Grid 2 keeps to the original driving style.

  2.  Most realistic driving game there is

    Posted: 

    I've played just about every racing game the PS3 has to offer and I have to say this is the best game there is. The fact that it's been taken off line now is a major disappointment, but Grid 2 is under development I understand. I'll skip graphics and features and get to the real point about this game. If you own a d-pad this game probably isn't for you. You will probably turn into corners too fast and too hard and the car will oversteer and you'll be off. You'd be better off playing GT5 or F1 2010 where a steering limiter is built into the game preventing you from oversteering. You'll be understeering all the way round the tracks but at least you won't oversteer and spin off.

    You may not have the slightest idea what I'm talking about but I'll try and explain. The only way you can gain a true appreciation of the full potential of this game is via a racing wheel with go-kart style pedals. When cornering in GT5 or F1 2010 (just examples of other driving games I've played) you need to get the timing and speed at the right level in order for the car to turn at whatever turning circle the steering will allow. In Grid you need to get the timing and speed at the right level but, most importantly, you also need to judge the correct turning radius into the corner. You have to judge how hard to steer into the corner, unlike F1 or GT5. This feature makes for a more realistic driving style and greater skill for cornering. This feature doesn't appear in any other driving game I've played to date. The game also allows for driver assists to be turned off, which adds another dimension to the level of skill required to corner. Not only do you need speed, timing and the correct turning circle but you also need to adjust the rate of acceleration and deceleration into (yes, into, not just out of) and out of the corners while combating the cars momentum. It takes a huge amount of skill to compete properly with all these variables - but that's just like real racing. In other words, you need to be a very good driver to play this.

    If you want a real driving challenge in a majorly competitive game then this is the game for you. If you want something that you can pick up and master in a few minutes then this game isn't for you. Codemasters have gone to a special effort in making this game as close to a realistic driving game as possible. Yes it is possible to make a game like this, for those who want this type of challenge. Timmy the ten year old will be lost at sea trying to control the car with all these variables going on. He'll lose interest very quickly, but put Timmy on F1 or GT5 and he'll be able to beat Vettel after a short time - think about it!

    I'm suprised Codemasters made the steering in F1 2010 the way they did, when they were able to produce a game as good as this. They are renowned for making realistic driving games all the way from PS1 for Colin Mcrae and Toca touring cars. Failed to deliver on F1 2010 in my opinion. I sincerely hope Grid 2 keeps to the original driving style.

  3.  A commendable racer with plenty of appeal, except.....

    Posted: 

    There is a lot I like about this game but it has taken some time of playing for that to develop and I have waited a considerable time before writing this review. There is plenty of variety in the features, cars and tracks to keep you going. The detail and graphics are very good and the cars handling, inertia and momentum have been pretty reasonably attempted. I can see why a lot of people will not like this game over other racing games mentioned in some of the reviews on here. It takes a long time to earn decent cars. Starting out is pretty mundane and incredibly slow so I can see why reviewers can easily give up on this for other games where the premium cars are instantly available and you basically start out close to the top. Once you have earned the X2010 it is extremely fun to drive but totally unrealistic all the same.

    I nearly gave up on this game too but decided to stick with it. I am now at level 34 on A spec and own pretty much every car that is worth having. You have to spend a long time playing this game before it comes good. I am struggling to see the sense of the endurance races at 24 hours particularly when the booklet contains a health warning not to stay on this game for more than an hour without taking 15 minutes break. A contradiction in black and white if ever I saw one and I have a life beyond sitting at a screen for 24 hours without the 6 hours recommended break time added.

    I would like to say this game is the best out there but there is a problem with steering. The steering is limited at the turning circle up to the limit of grip. You will notice this if you change tyres. A corner that you could go round at 100mph on slicks suddenly drops to 50mph on comfort tyres. What you have is onboard steering assistance where you can throw the car into any corner and the on board driver will hold the turning radius at the limit of grip. Tyre grip and speed will essentially determine the turning radius of the steering. Do not confuse this with traction control or any other of the assists. Go into the cab of a car where you can see the drivers hands and try it out on different tyres.

    Any real car will have the same turning radius regardless of grip level. Turn in too hard and you will lose grip and the back end comes out and you spin. This steering limiter has been introduced to assist D pad users. What it has introduced for me is the complete removal of the art of cornering in this game. If I turn in too early or too fast there is no real consequence for it. I either cut over the grass or bounce off a wall and continue on. There is no real penalty at all for turning in too hard and too fast. The steering limiter takes care of all that for me.

    So for me it cannot be a real simulator when the steering is limited in this way. I have lived with it for all this time now but to me the skill level required for cornering is removed. The game is worthy of four stars and great in many ways but not worthy of the simulator badge it proudly advertises. I can forgive the steering limiter partially but I certainly wish it were not there.

    The only game that I have played so far which does not incorporate this steering limiter is Grid Race Driver. If you own both these games give the steering a try on the LMP1 racing cars. I bet the difference on Grid will have you spinning. Grid still remains the best out there for me. Code Masters got it spot on for Grid for advanced drivers but I wish I could say the same about the steering on F1 or GT5. F1 and GT5 are both overly simplified limited racers with the broader appeal in mind. Roll on GRID 2 is all I can say.

  4. F1 2010

    F1 2010

    PlayStation3

    4 New from  £4.86  Free delivery

    Available  used  from  £1.74

     Just Great Graphics

    Posted: 

    Ok I own a racing wheel. I bought this game on the release day and I have only played it a few times mostly because of the handling. Yes the game looks unbelievable and there are some great features in there but I like to drive as realistically as possible. I have come to the conclusion that producers of racing games need to appeal to the wider buyer. It generates sales which makes the producers money. The wider buyer is usually the owner of the standard D Pad. I could not use a D pad for driving games just like I do not use a D pad to commute to work and back. So if you are playing this game with a D pad it will have been made with you in mind and you will probably think it is ace.

    Remember Richard Hammond taking that F1 Renault R25 around the track and losing control on just about every corner while fighting for grip. Not in F1 2010 you dont. Just push the D pad into instant full left or full right and you hold line every time. There is another thing. When did grip ever affect turning circle? Lose grip or race in the wet and your turning circle goes wider and wider. When did grip ever become a function of the steering radius?

    The problem is the game has been designed for D pad steering. The D pad control is full lock left or right. There is just no sensitivity in the pad at all to create a realistic steering feel. If the game were made realistic I am sure the majority of D pad users would be doing Richard Hammond style spinouts on every corner whilst engaging full lock. They would leave the game in droves. So the game producers made this game with D pad steering and the weird grip penalty feature. When your tyres start to lose grip you run wider and wider. Fine I guess but nothing remotely like driving. You can make games realistic or playable and I feel this one has gone far too heavily down the payable route.

    So sadly being the owner of a racing wheel I will be consigning this particular effort to the unrealistic driving experience D pad bin. For me it definitely looks like a driving game but it does not come close to driving. Not even slightly close.

  5.  System 3 SuperCar and Ferrari Challenge simulators - NOT

    Posted: 

    Having read reviews of this game, I decided to take a chance and buy it. I really should have learnt my lesson on Ferrari Challenge. So I'm writing this to save someone £35 of their hard earned. Firstly go look up the definition of S.I.M.U.L.A.T.O.R. and burn it into your memory. From the reviews of both System 3 Games I can only imagine that people who believe this game is realistic, either a) can't drive or b) aren't old enough to hold a driving license. The same goes for the handling of that other King Turkey GT5, where you bounce off walls, barriers, other cars etc

    When you fire up this simulator and take any car around any circuit you will notice that the laws of physics don't apply to it. Let's take Spa circuit as an example - take a car at full speed down the straight to "Les Combes" chicane and make a full right turn lock into the chicane. The simulator will turn with the turning circle of an ocean liner, drift wide of the apex and gently trundle into the gravel pit - realistic simulation is it?

    Now, next time you simulator drivers and Ferrari drivers (and ravers of this game) are in whatever you drive and you find yourself in a wide open space push the right pedal down flat until the car won't go any faster. Next take hold of the wheel and make a hard right turn as fast as you can. I guarantee you will either a) spin wildly or b) jack knife resulting in sky, road, sky, road, sky, road - death. You will quickly realise just how 'real' this simulator game actually is

    I don't care what traction control or stabilising control you will have on - the back end will over take the front end - that's what actually happens when the laws of physics apply in a real situation. Remember that simulator definition, go look it up again.

    Summary then - this is not a S.I.M.U.L.A.T.O.R. the steering and handling resemble nothing of a real car. Go to a track day and find out what real actually is.

    Conversely, the ravers of these System 3 games often pour hatred on GRID and Colin McRae, saying they're too arcadey. They're about 100 times more realistic than this simulator. Try the full right lock manouver, in either game, as mentioned previously, it will achieve the desired effect.