Before playing the demo, I was eagerly awaiting Turning Point: Fall of Liberty. A lot. I had even spent many hours discussing the possibilities with my friends. You see, the concept and plot both sounded original and refreshing - which is an extremely big bonus for any game set from a yank-perspective around the time of WWII. To further heighten my awaiting of the game, all the articles and previews I had read were generally positive, and all commended the game's unique gameplay. 'This game will be brilliant!', I told myself.
And then I played the demo.
Gosh, where can I start? The graphics? Terrible. Absolute trash. It looked as if I was playing a Last-Gen game from start to finish. The environment itself was blocky, messily textured, and unnecessarily awkward to navigate around. The end of the demo should have been a real special-effect's treat, too, as the player is seemingly swamped by an avalanche of smoke and rubble. In reality, and in-engine, however, it looked as if the player was simply being chased by a really, really big rock.
The AI, sadly, was also horrid, with enemies standing around stupidly before randomly twigging that you are, as is obviously evident by the lack of SS-attire, the enemy. You'd think that having such seemingly wooden AI would make it easy to kill the intruding invaders, too, wouldn't you? But no; it doesn't, and it leads me directly onto my next point.
The controls; I should I say, the lack thereof. Movement is EXTREMELY sluggish - so much so, in fact, that you would be forgiven for thinking that the sensitivity had been set on Low by mistake. Alas, it wasn't. Somehow the developers had decided that 'aggravatingly unhurried' best suited the 'Normal' [and default] benchmark. Honestly, I don't even want to think what Low would be like. Yet, naturally as any gamer would do, I assumed that bumping it up to High would fix this. Did it? Christ, no; not at all. In fact, it just made matters a lot worse. The camera is near impossible to control when set on this level, with every little touch sending it soaring off in whatever direction you indicated. Seriously. Instead of shooting dead the advancing enemy, you will more than likely spend your time feeling queasy as you watch the camera dart across the environment whilst your thumbs feebly attempt to regain its control.
The actual concept of the demo (and first level?) also doesn't make much sense, either. We're lead to believe that an entire squadron of Nazi planes has been able to invade America without even raising an alarm, and then, as the player is given control at the start of the level, we witness the very same invading planes begin to get shot down in the middle of Manhattan. What's wrong about that, you ask? About time we killed those dirty Nazis! Well yes, it is, but the problem lies within the fact that there isn't even a single Anti-Aircraft gun anywhere in the skyline in front of you. The planes are simply falling from the sky; midway through spontaneously combusting. It would have been quite a sight if it wasn't so ugly.
The game's developers have since came out and said that the demo is extremely outdated, and that the current, and near-enough final product, is much better. I can honestly hope so, as otherwise Turning Point: Fall of Liberty could give Hour of Victory a run for its money as the worst 360 game to be released.
Here's hoping they're not lying.