Something new and original for once
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Dawn of war 2 has had some very mixed reviews and personally I think this is just because people just don't understand what it's trying to do. For too long strategy games have been using the tried and tested formula of spending the first 10 minutes of every mission building a base, farming resources repelling a couple of attacks then building more tanks than you can shake a stick at before mowing down your enemy. To me this has become really boring! One of the reasons why dawn of war was so successful is because it got away with the rubbish of collecting resources by harvesting ore, some weird green crystals or whatever else! But got down to the whole point of the strategy game......STRATEGY! I'm sure there were people who hated the idea of getting rid of collecting resources in the traditional sense however I firmly believe that it was the right thing to do for the genre. It made the battlefield come alive and you had to really push hard to get the resources you needed to push even harder. You couldn't just sit in your base until you had enough resources to build some stupidly over the top weapon or had enough tanks to challenge the U.S.S.R at the height of its power.
Dawn of war 2 has tried doing something just as controversial by scrapping the idea of having base and in the single player game having an "army" of like 9 space marines. When I first heard about the idea even I thought to myself they must be joking! It's just gone one step too far. In reality though, it's totally different. One of the sad things about strategy games is having an innumerable horde of men, tanks or whatever. You simply can't feel connected to them! I have no problem throwing wave after wave of men at defences they can't hope to overcome. I just don't care! Because I can soon build more now that I have a strong economy back at my base. Dawn of war 2 totally changes all of that! Losing 1 or 2 guys can totally change your strategy and losing a squad will be a total nightmare! This game encourages you to look after your guys and make sure they all survive you really feel connected to each squad and after a couple missions you feel connected with them in a truly special bond that I haven't had playing any other strategy.
You have to remember that these aren't just soldiers they're space marines. Genetically enhanced super soldiers whose abilities are enhanced even further with power armour. It's like crossing the hulk with iron man. Every single space marine that dies is a massive sacrifice for humanity and dawn of war 2 really tries to stress that.
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To me dawn of war 2 is an incredibly brave strategy just like its predecessor. By removing bases and keeping a very low number on the commanding soldiers that you can control I think it may alienate some people who are so engrossed in the strategy game genre that they can't bear to try anything new or original. Personally I think that for the dawn of war series it was totally the right thing to do. It won't work for every strategy game and nor should it. However a think Dawn of war 2 totally hit the nail on the head for what they wanted to bring to the table.
If you want to create a base a strong economy then build as many tanks as possible before you attempt to destroy your enemy then this isn't the game for you. However if you want to try something new and have had more fun playing with a small group of units behind enemy lines like some of the commando missions of the big strategy games in the past then I think you will really enjoy it.