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Goldring NS1000 / Active Noise Reduction Cancelling Headphones
I never buy anything on impulse. I research until there's nothing left to read or hear usually. I'm spoiled at home as I have what would be classed as a mid-range audiophile setup in the front room so I'm now quite fussy about what goes into my ears from sound sources.After all the reading I had 3 or 4 pairs of phones in my short list but didn't buy because I was trying to find a suitable excuse to justify to the wife why I'd spent so much money on a pair of earphones. These were in my list alongside Dr Dre Monster beats, Bose QC3's & Senheisser PMX250/350's. when I saw these on play for what is no money, amazing 50 squid, of course I jumped on a pair. I've been listening for a few days now and the sound quality is great. The top end can be a little harsh at times when NC is active but the mids are clear, not muddy at all, the bass is powerful and tight and they produce a very clean sound yet a little on the warm side.The down side is that I had to order the wife a pair too as she's fell in love with them too. we both sit in our car's at lunchtime with our ipod's listening to music or watching TV shows etc and these are perfect.Going to Africa for a while in a few weeks so these are going to rule on the flight. They are very comfortable and aren't tiring to wear.The one downside is that they do leak noise somewhat. If your on a bus or tube this could be quite annoying for other passengers. Just something to bear in mind.All in all I'm well pleased and I got 2 pairs for 2/3's of what I was planning to pay. Highly recommended, you won't be disappointed.
Operation Flashpoint 2: Dragon Rising
9 New from
Game play is great but the graphics engine is abysmal. DX11 is here in a week. to create a game that is DX9 only is shameful. I, luckily, have quite a beast of a PC (You need one to play games to any degree) but still the graphics look washed out, poor detail and the textures are repetitive and bland.Game play works a treat though and more than makes up for the inequities of the graphics engine.